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Steam News15 April 20262mo ago

🛠️ War of Banners Developer Notes #09

Hello, this is the WOB development team. First, we would like to express our deepest gratitude to all the players who have played our game and shared their valuable feedback.

In this update5

Full notes

Full War of Banners update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is the WOB development team.

What changed

5 fixes1 addition7 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
  • Maps
changedIn particular, we have focused on making the gameplay more enjoyable by refining the difficulty of mercenary group management and addressing certain unfair elements in combat. We will continue to listen to your voices and show you our progress.
changedBalance AdjustmentsEasing Growth and Maintenance Burden: To allow for faster leveling and mastery of mercenaries, we have lowered the required experience points. We have also reduced the daily wages of mercenaries to ease the management burden.
addedBalance AdjustmentsChanges to Equipment Recovery: When recovering equipment from fallen allied mercenaries, the outcome is now determined by the battle result (Victory/Draw/Loss) rather than equipment durability. You can now recover equipment more reliably upon victory.
changedBalance AdjustmentsRanged Unit Balancing: We have adjusted the spawn rates so that too many ranged enemies do not appear in the early game, and slightly lowered the attack power of Shortbows, Longbows, and Crossbows to balance the tension of combat.
changedBalance AdjustmentsLoot Acquisition Improvements: The loot drop structure has been improved to make it easier to acquire items, and loot values have been readjusted accordingly.
changedBalance AdjustmentsTerrain and Movement: The accuracy bonus gained from height advantages has been slightly nerfed to ensure fairer combat, and the stamina consumption when moving while equipped with siege engines has been reduced.

War of Banners changes

changedIn particular, we have focused on making the gameplay more enjoyable by refining the difficulty of mercenary group management and addressing certain unfair elements in combat. We will continue to listen to your voices and show you our progress.
changedEasing Growth and Maintenance Burden: To allow for faster leveling and mastery of mercenaries, we have lowered the required experience points. We have also reduced the daily wages of mercenaries to ease the management burden.
addedChanges to Equipment Recovery: When recovering equipment from fallen allied mercenaries, the outcome is now determined by the battle result (Victory/Draw/Loss) rather than equipment durability. You can now recover equipment more reliably upon victory.
changedRanged Unit Balancing: We have adjusted the spawn rates so that too many ranged enemies do not appear in the early game, and slightly lowered the attack power of Shortbows, Longbows, and Crossbows to balance the tension of combat.
changedLoot Acquisition Improvements: The loot drop structure has been improved to make it easier to acquire items, and loot values have been readjusted accordingly.

First, we would like to express our deepest gratitude to all the players who have played our game and shared their valuable feedback. We have carefully reviewed each and every suggestion you've sent us, and this update focuses on improving the fun of combat and the convenience of management based on your feedback.

In particular, we have focused on making the gameplay more enjoyable by refining the difficulty of mercenary group management and addressing certain unfair elements in combat. We will continue to listen to your voices and show you our progress.

Detailed patch notes are as follows:

Balance Adjustments

  • Easing Growth and Maintenance BurdenTo allow for faster leveling and mastery of mercenaries, we have lowered the required experience points. We have also reduced the daily wages of mercenaries to ease the management burden.
  • Changes to Equipment Recovery: When recovering equipment from fallen allied mercenaries, the outcome is now determined by the battle result (Victory/Draw/Loss) rather than equipment durability. You can now recover equipment more reliably upon victory.

  • Ranged Unit BalancingWe have adjusted the spawn rates so that too many ranged enemies do not appear in the early game, and slightly lowered the attack power of Shortbows, Longbows, and Crossbows to balance the tension of combat.
  • Loot Acquisition ImprovementsThe loot drop structure has been improved to make it easier to acquire items, and loot values have been readjusted accordingly.
  • Terrain and MovementThe accuracy bonus gained from height advantages has been slightly nerfed to ensure fairer combat, and the stamina consumption when moving while equipped with siege engines has been reduced.

System and AI Improvements

  • Smarter AI: AI intelligence has been enhanced to select more appropriate positions and act strategically during siege and defense battles. They are also now more efficient at using skills depending on the situation.

  • Game OptimizationWe have fixed logic that caused intermittent screen stuttering (hitch) during gameplay, allowing for smoother performance.
  • Sound ImprovementsExcessively long voice lines that hindered immersion have been appropriately adjusted, and a bug where multiple sounds would overlap unnaturally has been resolved.

Bug Fixes

  • Gate Durability NormalizationFixed an issue where the gate's health was set twice as high as intended, making it excessively difficult to destroy.
  • Visibility Bug FixFixed an issue where characters would abnormally appear or disappear within the Fog of War.
  • Combat Effect CorrectionFixed an issue where projectile effects, such as arrows or throwables, would appear in incorrect positions.
  • Stability EnhancementImproved overall stability by fixing crashes and data saving errors.

Developer's Comment

Every word of encouragement and constructive criticism from our players is a great source of strength in making WOB a better game.

We hope you create your own magnificent chronicles on the improved battlefields of this update. Our development team will not stop here; we will continue to use your feedback as a stepping stone to present more interesting and high-quality content in the future.

If you experience any inconveniences or have suggestions while playing, please feel free to share them with us.

Closing

If you encounter any issues while running the game, please let us know via Discord or the community, and we will check them as quickly as possible. Thank you.

Play WAR OF BANNERS Demo on Steam Join the Official Discord Community

Source

Steam News / 15 April 2026

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