In this update7
Full notes
Full War of Banners update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
- Events
- Store
War of Banners changes
This update brings major improvements to several core systems, including combat, quests, interface, localization, and graphics.
Combat System Improvements
Complete Overhaul of the Combat Widget – Improved key UI elements such as battle results, rewards, and nameplates.
Sight-Based Nameplate Display – Enemy names are now hidden if they are outside the player’s line of sight.
Battle Duration Extended from 5 to 10 Minutes, encouraging more strategic combat decisions.
Improved battle result widget and reward display.
AI combat logic updated – Allies now share vision, and idle timing behaves more naturally.
Crash and Stability Enhancements – Fixed multiple issues related to damage widgets and combat interaction cards.
Quests & Events
New content added, including the Knight’s Oath Quest and Bandit Hideout Elimination Quest.
Speak with family members or citizens to receive new requests.
Added Quest Widget – View difficulty, progress, and rewards at a glance.
Implemented Event Queue System – Properly prioritizes multiple simultaneous events.
Friendship and trait rewards are now granted upon quest completion.
Interface & Interaction
Improved key interaction UIs, including shops, inns, and caravans.
Added Title and Knight Order Display – Character social relationships are now clearer.
Improved conditions for displaying dialogue and request buttons.
Polished and refined UI for inventory, domain management, and battle results.
Settlements & Factions
Regional Shop System Implemented – Each region now features goods that reflect its culture.
Applied tier and balance adjustments to bandit settlements.
Improved faction structure.
Localization & Translation
Full translation applied – All UI, item, and quest texts are now localized.
Improved font rendering for Chinese and Japanese.
Unified and refined terminology for mercenaries, knight orders, and widgets.
Graphics & Visuals
General visual polish applied to banners, flags, and blur effects.
Improved combat and click-related visual effects.
Optimized and stabilized overall graphical performance.
Conclusion
This update features major improvements across combat systems, interface, localization, and graphics. We will continue to focus on stability and content expansion leading up to the official release. If you encounter any issues or have suggestions during gameplay, please share them with us through our community or Discord channel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
