Full notes
Full Wall Brawl update
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What changed
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
- Server
⚔️ Combat & Talents
Veteran Infantry (New Barracks Talent)
Vanguard players now respawn with improved Plate armor.
Veteran Marksman (New Range Talent)
Ranger players now respawn with improved Leather armor.
Veteran Summoners (New Mystic Tower Talent)
Scholar players now respawn with improved Cloth armor.
Opportunity (Barracks – Sword Talent) Reworked
Removed the old “chance to duplicate attacks” effect.
Now grants 50% increased sword damage against enemies currently in a Vulnerable state.
Chaos Rune (Mystic Tower Talent) Bug Fix
Fixed an issue where Chaos Rune granted 1500% crit chance instead of the intended 15%.
Desperate Parry (Ranged Weapon Talent) Adjustment
Energy cost reduced from 40 → 30 to make ranged parries more accessible and reactive.
Fireball Parry/Block Direction Fix
Fixed an issue where Fireballs could incorrectly register as hitting a target from behind, causing what should have been a successful parry or block to instead count as a hit. (For clarity: parries require the defender to be facing the incoming attack. This fix ensures Fireball direction checks behave consistently.)
Evade/Dash Improvements
Evade movement is now more responsive and can be aimed more freely using mouse turning.
Evade‑into‑melee attack combos now also respect mouse turning for better directional control.
Ranged Dash Attack (New Feature)
Ranged weapons — Bow, Musket, and Staff — can now perform a Dash + Attack. Previously, only melee weapons supported dash‑attacking.
🧙 Caster Armor – Devouring Cloak Rework
Shades Behavior Updated
Removed the rapid-damage attack from summoned Shades.
Shades now drain Energy and Mana when near a living target.
Shades no longer deal damage if destroyed before successfully leeching power.
After absorbing enough power, a Shade will spawn a new Shade.
🗺️ Maps
Redwood Fortress
Removed from the active map pool.
Twin Scar
Added several new pathways up and down cliff areas to improve flow and flanking options.
🏆 Game Modes & Victory Conditions
Dominion Victory Condition Update
Dominion points no longer reset when a team loses control of the central flag.
Each team now accumulates their own control time independently.
First team to reach 5 minutes of total control wins the match.
Updated Dominion UI to reflect the new tracking system.
Conquest Overtime Fix
Fixed an issue where a team could incorrectly be awarded a Conquest win during the post‑match countdown.
👁️ Spectating
Fixed an issue preventing players from spectating after their team was eliminated.
🧱 Networking & Performance
Updated WallBrick replication and networking logic to reduce server lag.
🛠️ General Fixes
Match Exit / Lobby Creation Fix
Fixed a bug where exiting a match could cause the creation of a new lobby to fail.
Source
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