Full notes
Full VR-Xterminator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks, we have released Update 2.0, which includes several important Quality of Life improvements in addition to the brand new game mode Invasion. Each game mode now has its own checkpoint, which gets updated between each wave. Therefore it is now possible to quit a session to continue it at a later time. However, if the player loses a session, the related save game gets reset. In addition, a handle has been added to the platform console to adjust its transform. We hope you enjoy the new game mode and look forward to your feedback. Patch Notes:
What changed
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
added the new game mode Invasion
added new achievements for Invasion
added Invasion to the mode selection in main menu
added separate high score for Invasion
restructured main menu
overhauled main menu visuals
added a handle to the platform console to manually adjust its height and alignment
added the functionality to quit and continue a game session between stages
added a new dynamic beam effect as connection between platform and consoles
improved Dragon turn animation
improved Dragon AI
overhauled grass meshes and shader
improved Mushroom shader
improved Dragon shader
improved Spider shader
improved input teaching in tutorial
added additional effects for picking up power ups
replaced the exit portal in tutorial with exit console teaching
Dragons in the tutorial can no longer kill the player
fixed a bug that caused the tutorial to break
added feedback sound to spider jump
rebalanced the volume of several feedback sounds
Source
Changelog.gg summarizes and formats this update. How we read updates.
