Full notes
Full VR-Xterminator update
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Repeated intro
Hey folks, We have just released the new update VR-Xterminator Version 1.2, and it's a pleasure to announce that the game now fully supports Oculus Rift. Besides the Head Mounted Display, two Oculus Touch Controllers as well as at least two tracking cameras and enough space are needed. In addition to that, this update also includes some major bug fixes and our first approach to reduce the neck strain. We have transformed the game area from a cubic framework to a frustum, which leads to the fact that the dragons spend much less time on higher layers of the playing area, and a large part of the gameplay moves further downwards. In doing so, we have ensured that the total volume of the play area remains approximately the same, which is why we have increased the playable space on the ground by 75%. This makes it possible to keep the game view mainly diagonal by foresighted positioning the platform. As already mentioned, this is our first approach to tackle the neck strain. We are aware that it won't be possible to completely eliminate the problem without completely removing the gameplay above the player. Nevertheless our aim is to keep the current classic gameplay, so we want to minimize the problem in this mode, while working on a completely new ground-oriented mode. Patch Notes:
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
VR-Xterminator now fully supports Oculus Rift
Changed Game Area Logic from Cubic to Frustum
Resized playable space in Arena
Dragon Heads now collide with each other, which forces them to turn
Rebalanced difficulty in order to provide more exciting lower stages
Projectile Growing is no longer affected by SloMotion
Projectile Speed is no longer affected by SloMotion
Platform Movement is no longer affected by Slo Motion
Console Rotation is no longer affected by Slo Motion
Shield Duration is no longer affected by SloMotion
It is no longer possible to accidentally activate console buttons with the gun hand while the platform is moving
Improved Spider Explosion Effect
Tweaked Movement Tutorial by splitting Console Rotation and Platform Movement into sevaral learning steps
Tutorial Drone will only fly on range, if it is necessary for gameplay visibility
Added visualized Controllers for improved keybinding teaching to Tutorial
Added a new Exit Portal to Tutorial
Improved some Tutorial text
Added Bloom to Graphic Options
Dragons are no longer "Jumper". Fixed a bug that caused Dragon Heads to skip space and time
Spider Debris will no longer have an unintended impact on magnetic beam
Fixed a bug that prevented the portal spawn effect on dragons from being disabled
Fixed a bug that caused a Tutorial Reset from resetting options
Fixed a bug that prevented Spider Collision from beeing removed after destruction
Source
Changelog.gg summarizes and formats this update. How we read updates.
