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Steam News16 January 20179y ago

Update 1.02 - Patch Notes

Hey folks, We have just released the new update VR-Xterminator Version 1.2, and it's a pleasure to announce that the game now fully supports Oculus Rift.

Full notes

Full VR-Xterminator update

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Repeated intro

Hey folks, We have just released the new update VR-Xterminator Version 1.2, and it's a pleasure to announce that the game now fully supports Oculus Rift. Besides the Head Mounted Display, two Oculus Touch Controllers as well as at least two tracking cameras and enough space are needed. In addition to that, this update also includes some major bug fixes and our first approach to reduce the neck strain. We have transformed the game area from a cubic framework to a frustum, which leads to the fact that the dragons spend much less time on higher layers of the playing area, and a large part of the gameplay moves further downwards. In doing so, we have ensured that the total volume of the play area remains approximately the same, which is why we have increased the playable space on the ground by 75%. This makes it possible to keep the game view mainly diagonal by foresighted positioning the platform. As already mentioned, this is our first approach to tackle the neck strain. We are aware that it won't be possible to completely eliminate the problem without completely removing the gameplay above the player. Nevertheless our aim is to keep the current classic gameplay, so we want to minimize the problem in this mode, while working on a completely new ground-oriented mode. Patch Notes:

What changed

4 fixes4 additions6 changes7 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
addedHey folks, We have just released the new update VR-Xterminator Version 1.2, and it's a pleasure to announce that the game now fully supports Oculus Rift. Besides the Head Mounted Display, two Oculus Touch Controllers as well as at least two tracking cameras and enough space are needed. In addition to that, this update also includes some major bug fixes and our first approach to reduce the neck strain. We have transformed the game area from a cubic framework to a frustum, which leads to the fact that the dragons spend much less time on higher layers of the playing area, and a large part of the gameplay moves further downwards. In doing so, we have ensured that the total volume of the play area remains approximately the same, which is why we have increased the playable space on the ground by 75%. This makes it possible to keep the game view mainly diagonal by foresighted positioning the platform. As already mentioned, this is our first approach to tackle the neck strain. We are aware that it won't be possible to completely eliminate the problem without completely removing the gameplay above the player. Nevertheless our aim is to keep the current classic gameplay, so we want to minimize the problem in this mode, while working on a completely new ground-oriented mode. Patch Notes:
changedChanged Game Area Logic from Cubic to Frustum
changedRebalanced difficulty in order to provide more exciting lower stages
removedProjectile Growing is no longer affected by SloMotion
removedProjectile Speed is no longer affected by SloMotion
removedPlatform Movement is no longer affected by Slo Motion

VR-Xterminator now fully supports Oculus Rift

Changed Game Area Logic from Cubic to Frustum

Resized playable space in Arena

Dragon Heads now collide with each other, which forces them to turn

Rebalanced difficulty in order to provide more exciting lower stages

Projectile Growing is no longer affected by SloMotion

Projectile Speed is no longer affected by SloMotion

Platform Movement is no longer affected by Slo Motion

Console Rotation is no longer affected by Slo Motion

Shield Duration is no longer affected by SloMotion

It is no longer possible to accidentally activate console buttons with the gun hand while the platform is moving

Improved Spider Explosion Effect

Tweaked Movement Tutorial by splitting Console Rotation and Platform Movement into sevaral learning steps

Tutorial Drone will only fly on range, if it is necessary for gameplay visibility

Added visualized Controllers for improved keybinding teaching to Tutorial

Added a new Exit Portal to Tutorial

Improved some Tutorial text

Added Bloom to Graphic Options

Dragons are no longer "Jumper". Fixed a bug that caused Dragon Heads to skip space and time

Spider Debris will no longer have an unintended impact on magnetic beam

Fixed a bug that prevented the portal spawn effect on dragons from being disabled

Fixed a bug that caused a Tutorial Reset from resetting options

Fixed a bug that prevented Spider Collision from beeing removed after destruction

Source

Steam News / 16 January 2017

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