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Full VR-Xterminator update
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Repeated intro
Hey folks, As you may know, the past few weeks we worked hard on a new, more horizontally oriented game mode and today, we are finally ready to talk about Invasion. We at Since Idea Games are convinced, that a new game mode has to deliver a fresh feeling, that compliments the game without losing too much of its core mechanics. That's why Invasion builds up on the existing mechanics, such as the platform movement, the magazin aswell as the powerup-management. At the same time, the new game mode comes with a list of new features that change up the gameplay experience quite drastically. Right from the start of the development it was important to us, that "Invasion" transports the core gameplay to the players eye level, while offering a fast paced and action packed gameplay experience. That's why everything in this mode moves towards the player in a mostly horizontal manner. Our new level contains various different areas. In the center is a hangar in which the player is able to move around. On one side of the hangar there is a straight tunnel that exits right into outer space and through that tunnel, the enemies enter the spaceship. On the other side is one power supply room of the space ship, and in the center of this room is a large energy core. Other than in classic mode, in Invasion, the enemy only cares for the energy core rather than the player itself. The goal is to defend this energy core at all costs. To support the player, there is an energy shield blocking the entrance to that room, that destroyes each colliding enemy. For each hit, the shield loses energy until it finally collapses and the energy core becomes vulnerable. The game ends, when an enemy destroyes the core. Similar to the classic mode there are mushrooms scattered across the tunnel, that deflect the dragons and when destroyed, have a chance to drop PowerUps or additional enemies. But the PowerUps in space behave a little different. They are slowly but constantly pulled towards the energy core and get destroyed once hitting the energy shield. So the player has to coordinate his movement to pick them up in time. Further we replaced the spider for Invasion with a new type of enemy. It's a wildly bouncing bomb that should be destroyed before hitting the energy shield. If the bomb reaches the shield, it will be charged, which results in an EMP-Wave that completely disables the platform of the player for a few seconds, so the player can't collect PowerUps during that time. We will keep the current game as classic game mode to preserve our initially desired VR-Experience. Invasion will be released with VR-Xterminator Update 2.0 in the near future and comes along with several other Quality-Of-Life-Improvements. We hope you are as excited as we are and wish you all a nice weekend.
What changed
- Balance
VR-Xterminator changes
Source
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