Full notes
Full VR-Xterminator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
We hope, that you all had some relaxing Christmas Days and a good start into the new year 2017.
Roadmap
This update focuses mainly on bug fixes and minor Quality of Life improvements. In the background, we are already working with great focus on the neck strain problem, which we will tackle with different approaches in the next few updates. In addition to the neck problem, the Oculus Rift Support (Touch & Guardian), as well as improvements to the tutorial are our top priorities right now and you will hear more about that in the near future.
Patch Notes
dragons will no longer move into the ground
improved general projectile behaviour
fixed a bug where projectiles would ricochet instead of dealing damage
fixed a bug that caused unintended projectile collision behaviour in platform range
in addition to removing a magazine with your free hand, magazines can now be pushed out of the gun with another magazine
magazines will now disintegrate instantly, if they are empty and removed from the gun
platform magnetic beam particle effect will now only be activated if the platform is in movement mode, not in rotation only mode
increased platform speed slightly
tweaked platform shader
improved mushroom explosion
tweaked main menu structure
fixed 'Space' button on highscore keyboard
Source
Changelog.gg summarizes and formats this update. How we read updates.
