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Steam News17 December 20256mo ago

Biweekly build 12/17/25

UI Contextual tutorial: gives tips on what you may want to do next on the left side of your screen in any world. Carpenter tool UI overhaul: now shows previews of what you're about to build.

Full notes

Full Voxile update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions18 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Maps
changedUI
changedCarpenter tool UI overhaul: now shows previews of what you're about to build.
changedGeneral UI overhaul with better font and better uniform scaling.
changedGameplay
addedSwimming now has its own "swimming stamina" stat, making it much more predictable how long you have until you start drowning in water. Diving helmets increase this time substantially.
addedCarpenter tool has new wood log material.

Voxile changes

changedUI
changedCarpenter tool UI overhaul: now shows previews of what you're about to build.
changedGeneral UI overhaul with better font and better uniform scaling.
changedGameplay
addedSwimming now has its own "swimming stamina" stat, making it much more predictable how long you have until you start drowning in water. Diving helmets increase this time substantially.

UI

  • Contextual tutorial: gives tips on what you may want to do next on the left side of your screen in any world.

  • Carpenter tool UI overhaul: now shows previews of what you're about to build.

  • General UI overhaul with better font and better uniform scaling.

Gameplay

  • Swimming now has its own "swimming stamina" stat, making it much more predictable how long you have until you start drowning in water. Diving helmets increase this time substantially.

  • Carpenter tool has new wood log material.

  • Randomize items will now auto-unwrap when you receive them.

  • Improved object placement.

  • Objects placement and gloves snap to build plan.

  • XP spawns on monster death, longer timeout.

  • Slow down lateral movement on ladders.

Worlds

  • Old Wayland RuinsUpdated Old Wayland Ruins to be less of a handholding tutorial and more of a mini-open world which should let players learn the basics of crafting, combat, and exploration.
  • Isle of VoxDemo Version of Isle of Vox updated to feature the carpenter tool and various other gameplay improvements.

Procedural Survival

  • Camps with monsters are now separated from points of interest without monsters, so players can more easily adjust the monster quantities in their worlds.

  • A quest to activate World Cores is now active from the start. Decker's admittedly long-winded tutorialization of various gameplay features has been toned down substantially in favor of the new context-aware tutorials.

  • New World Core Towers are available in several biomes for a more varied gameplay experience.

  • Craftables have been streamlined a bit for two reasons: one, so starting players have a bit more direction into what to do first, and two, so the Build Tool is more prominently useful to players.

  • Diving helmets and related blueprints and upgrades can now be found in various chests throughout the world to improve the swimming and underwater experience.

  • Bosses and Shops are now labeled on the map.

  • New quests include repairing a log cabin and lifting a tractor out of a deep hole.

  • Carpentry WorkbenchAdded new craftable log cabin pieces and decor items.

Monsters

  • The zombie model has been updated to a more ooze-y theme! The Zombie corpse container and loot have been updated to match.

  • The ghost enemy has been made creepier with a new skeleton. The ghost corpse container has been updated to match as well.

Sound

  • New placement SFX for crystals, metals, gems, gears, screws, springs, rubber, plastic, and bone.

  • XP baubles now make a small sound when scooped up by the player.

  • Crossbow bolts now make SFX on impact, and throwing stones make a whoosh when thrown.

  • New sound and visual effects for the Skeleton Gunner and Brock Crab, including firing, impact, and reload sounds, and adjusted VFX for tracers.

Rendering

  • Renderingimproved the look of water to be less transparent and overly reflective.

Fixes

  • Fix monster/NPC movement in water.

Source

Steam News / 17 December 2025

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