Full notes
Full Voxel Crusade update
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What changed
- Gameplay
- UI and audio
- Balance
Voxel Crusade changes
A new day a new update :-)
I changed the name of the game because I don't like it, it is a bit confusing and I think it does not sound very well. The game will be called "Voxel Crusade" for the future. It might take a few days before Steam changes this. I will leave the folder structure the old as well because I don't want you to lose any data.
I will work on integrating the castle building AI from now on, there wont be big updates for a while. I will still fix bugs and add small requests if you have some. I will try to upload some update videos on YouTube and post questions here if I want your oppinion on something.
Other changes:
Mechanics:
-New character class Tank: This class is ment to be a supporter for your units! He does very little damage but is super tanky. He can not role but can block instead, blocking doubles your defense but slows you down a lot.
First skill stuns all enemies around the player and does a bit of damage.
Second skill spawns a shield that blocks all hostile projectiles flying through it for 10 sec.
Third skill buffs all ally units around the player (except players), this is dependend on the selected buff in the church and multiplies with the players defense.
-There is now an indicator when a unit got stunned.
Balancing:
-On nightmare difficulty there will now spawn 2 "normal" bosses from spawners. -Increased some bosses base health to 22500. (before 15000)
Bugfixes:
-The assassin had it's second dagger in his hand when working. -The players defense was not calculated correctly. -The hoe animation had no sound. -The unit window did not open in the angled view. -Rats where not hitable by meele units because the hitbox was too small.
Source
Changelog.gg summarizes and formats this update. How we read updates.
