Full notes
Full Voxel Crusade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Voxel Crusade changes
The new campaign mission is different from all other missions yet.
*Spoiler* You can't build in this mission and you have only a few units to destroy all spawners. This one is really hard on high difficulties but it is definetly possible.
*Spoiler*
Please let me know if you like it, I might add this as a seperate game mode later.
Mechanics:
-New campaign mission: Icy pass -New spawner: Ice spikes -New Enemy variation: Snow Wolf -New Enemy variation: Polar Bear -The monk does now have his own symbol when selected -There is now an indication if a unit is buffed by a monk
Balancing
-Decreased the Ice Golems health, atk and defense
Bugfixes:
-The player had to have 1 more gold to skill then it was displayed -The bear made weird sounds when walking -The players stat window did not show when having max level
Source
Changelog.gg summarizes and formats this update. How we read updates.
