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Steam News13 December 20256mo ago

new Button Mapping/Binding

Hi all! got some stuff in the new build *you can now fully map player controls, hopefully this will help for folks using KBM who want full control over their layouts :) all in menu controls have been switched to Control

In this update2

Full notes

Full VonGarland Castle : Beyond Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions5 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Fixes
addedgot some stuff in the new build
addedyou can now fully map player controls, hopefully this will help for folks using KBM who want full control over their layouts :) all in menu controls have been switched to
changedControl(A button)
changedAlt(B button)
changedShift(X button)
changedSpacebar(Y button)

VonGarland Castle : Beyond Blood changes

addedgot some stuff in the new build
addedyou can now fully map player controls, hopefully this will help for folks using KBM who want full control over their layouts :) all in menu controls have been switched to
changedControl(A button)
changedAlt(B button)
changedShift(X button)

Hi all!

got some stuff in the new build

*you can now fully map player controls, hopefully this will help for folks using KBM who want full control over their layouts :) all in menu controls have been switched to

Control(A button)

Alt(B button)

Shift(X button)

Spacebar(Y button)

from what I read on the internets this is on of the most standard layouts, so hope that works for when you are in menus. if anyone has thoughts on this layout feel free to post in the comments.

also added lots of on screen displays, pause menu has button details now.

HUD has new icons for settings/pause menu

been testing and fixing it all over the last 48 hours, I think it is mostly solidly working, but if you find jank & bugs let me know in the community

*Bloom now turns off in settings and shop menu to match with pause menu.

*added awesome new mines music to the mine areas thanks to the great Fredrik Rojas

*fixed small keys bug so you don't lose them on pick up if you already have one in inventory

*I think I fixed Steve lines triggering incorrectly near town hall.

*spiced up first back and forth area with the shack

*added the chainsaw, the inventory icon isn't working, will be fixed in next update

Thanks everyone for playing and the support!

as always if you know other survival horror fans let'em know to check it out :)

More soon

Thanks for playing!

-Ash

Monster Robot Studios

-Games for Humans-

Source

Steam News / 13 December 2025

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