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Steam News24 February 20264mo ago

Big update coming soon!

Preview of the upcoming 1.1 version! Here are some of the larger changes coming: new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified Massive Perf

In this update1

Full notes

Full VonGarland Castle : Beyond Blood update

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What changed

2 fixes5 additions5 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Maps
  • Store
  • Balance
addedPreview of the upcoming 1.1 version!new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified
changedPreview of the upcoming 1.1 version!Massive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS.
changedPreview of the upcoming 1.1 version!Overhauled Inventory: Items and weapons now take up different amounts of space. For example, a lighter takes up much less room than a gun. you can still find pick ups to boost case size.
addedPreview of the upcoming 1.1 version!better Map System: The whole world is now "rooms," so you can add to the map just by entering new areas. You won't have to "find" map regions anymore, though I think I’ll keep the physical map items in the game.
changedPreview of the upcoming 1.1 version!Map Markers: I’m working on a marker system so you can place icons as reminders.
addedPreview of the upcoming 1.1 version!New Gear: New weapons and outfits have been added.

VonGarland Castle : Beyond Blood changes

addednew localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified
changedMassive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS.
changedOverhauled Inventory: Items and weapons now take up different amounts of space. For example, a lighter takes up much less room than a gun. you can still find pick ups to boost case size.
addedbetter Map System: The whole world is now "rooms," so you can add to the map just by entering new areas. You won't have to "find" map regions anymore, though I think I’ll keep the physical map items in the game.
changedMap Markers: I’m working on a marker system so you can place icons as reminders.

Preview of the upcoming 1.1 version!

Here are some of the larger changes coming:

  • new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplified

  • Massive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS.

  • Overhauled Inventory: Items and weapons now take up different amounts of space. For example, a lighter takes up much less room than a gun. you can still find pick ups to boost case size.

  • better Map SystemThe whole world is now "rooms," so you can add to the map just by entering new areas. You won't have to "find" map regions anymore, though I think I’ll keep the physical map items in the game.
  • Map Markers: I’m working on a marker system so you can place icons as reminders.

  • New GearNew weapons and outfits have been added.
  • Stats & Stamina: All outfits now affect your stats. I've added a stamina bar; sprinting, attacking with heavy weapons, and dodge rolling will now drain it.

    • If you run out, your dodge roll won’t last as long and has fewer i-frames.

    • I might also make it so you can only walk or sprint when "locked out" of stamina (disabling the normal run).

    • Jackets, shirts, and pants can boost your stamina resolve so it drains slower and recovers faster.

  • New ContentNew enemies and bosses are currently in the works.
  • Audio ImprovementsAdded ambient sound to all areas(you can hear them in the video) I’ve fixed the audio backend so it’s much easier to control. Music, SFX, and Ambience will all have their own volume sliders. I’ve cleaned up the whole system, so there should be no more "wacky" random SFX and much more consistent volume levels overall (hopefully)
  • World LayoutI have adjusted some of the late-game layouts, so things will look a bit different once this is out. However, I plan to leave the option to play the old version so you can still load and play your current save files.
  • Aiming should be a bit nicer and also fixed up the ladders, overall all movements should hopefully feel less Jank

  • should be ready in the next few weeks! in the meantime thanks all for playing and the support thus far! It means a lot. and I think this new build is a LOTbetter I am very excited to get it done so you all can check it out (I'm liking the ambient area sounds myself)

-Ash

Monster Robot Studios

-Games for Humans-

Source

Steam News / 24 February 2026

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