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Full notes
Full VonGarland Castle : Beyond Blood update
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What changed
- Gameplay
- Store
- UI and audio
- Maps
- Balance
VonGarland Castle : Beyond Blood changes
Here we are, folks!
The first part of the game is up; hopefully you can try it out and let me know what you think/what you'd like to see added/changed/etc. (and bugs of course)
things you can unlock
Ranged Weapons:
Shotgun
Klobb
Machine Gun
The revolver
Melee Weapons:
Crowbar
Sword
Battle Axe
Alchemy Whip
Vamp Powers:
Dash
Double Jump
Psy-Powers (but really only at the very end)
Costumes:
Claire's RE2 outfit
Jill's Nemesis outfit
Cowgirl outfit
the beret
tactical gear
Abobette :
Added lots more shop points featuring Abobette from the OG VonGarland game
Changed from the demo :
there is a new section I added that is now between the funicular and Wolfer-X battle which I think is pretty fun :)
Split paths
Depending on if you fight the Wolfer-X, it will change the path you take; it still ends at the same point, but it will adjust where you go/who you meet.
Voices:
Sorry in advance, my voice acting is never going to cut it i don't think lol, but I hope, depending on sales, that I will be able to get more voices switched out for real voice actors rather than me with voice-changing effects. (hopefully for the next chunk added in Oct)
I'd love to hear feedback about everything, but I definitely would like to know people's thoughts on map markers showing where to go; they do that in modern games, so I COULD add it. but the classics didn't tell (YELLOW PAINT!!!) You, and I kind of like that, so I'd love to know if people find it easy enough to figure out where they should be going/what they should be doing without any extra hand-holding.
If you have a chance, try it out, tell your friends, drop a review; it allllll helps.
and thanks for much for all the support thus far!
Thanks, everyone!
Talk soon.
-Ash
Source
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