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Steam News13 February 20264mo ago

V 1.1.0.4 Localization - Demo Update - Bundles and More

Howdy All, Couple things to cover here. You may have noticed a few bundles on the Steam page now.

Full notes

Full Vital Shell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedI pushed an update to the Demo (disc), there were enough fixes and accessibility improvements that I thought it would be nice to bring that all to demo players.
changedIn game fixes/improvements:
changedPortuguês (Portugal) localization
fixedFixed an issue where new shader materials were being initialized for every bird, should prevent Descriptors Heap Allocation errors when running the game on direct X, particularly with many birds on screen
changedMade some mesh & material optimizations to player projectiles to reduce draw calls, should bring performance improvements to low end systems and improve the intermittent flickering issues some players were having
changedKeep me posted on any projectile funny business! Outside of any major crashes or issues, I'll probably take a little bit of a breather and play some games myself. Need to build up energy and inspiration to start the next game! Local co-op is still the next major feature priority for Vital Shell though, definitely not going to stop supporting the game. Thanks Everyone, Your Friend, Marvin Wizard

Vital Shell changes

changedI pushed an update to the Demo (disc), there were enough fixes and accessibility improvements that I thought it would be nice to bring that all to demo players.
changedIn game fixes/improvements:
changedPortuguês (Portugal) localization
fixedFixed an issue where new shader materials were being initialized for every bird, should prevent Descriptors Heap Allocation errors when running the game on direct X, particularly with many birds on screen
changedMade some mesh & material optimizations to player projectiles to reduce draw calls, should bring performance improvements to low end systems and improve the intermittent flickering issues some players were having

Howdy All, Couple things to cover here. You may have noticed a few bundles on the Steam page now. Vampire Survivors was of course a large influence on the game, so it is really awesome to have them bundled with Vital Shell. And then BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT, another game harking back to times passed in a way that feels sincere, is definitely worth checking out.

Another exciting addition is Community Items are now live. Finally got everything approved, hope you all enjoy the trading card art and backgrounds.

I pushed an update to the Demo (disc), there were enough fixes and accessibility improvements that I thought it would be nice to bring that all to demo players.

In game fixes/improvements:

  • Português (Portugal) localization

  • Fixed an issue where new shader materials were being initialized for every bird, should prevent Descriptors Heap Allocation errors when running the game on direct X, particularly with many birds on screen

  • Made some mesh & material optimizations to player projectiles to reduce draw calls, should bring performance improvements to low end systems and improve the intermittent flickering issues some players were having

Keep me posted on any projectile funny business! Outside of any major crashes or issues, I'll probably take a little bit of a breather and play some games myself. Need to build up energy and inspiration to start the next game! Local co-op is still the next major feature priority for Vital Shell though, definitely not going to stop supporting the game. Thanks Everyone, Your Friend, Marvin Wizard

Source

Steam News / 13 February 2026

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