Full notes
Full Vital Shell update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
- Maps
Vital Shell changes
Howdy all,
Scary patch here, moving to my own fork of Godot.
Fixed a bug where repeatedly hitting B or escape would close the boss cutscene player and break pause functionality
Fixed various places where text was not localized
Normalized dithering, should no longer look chunky on small screens or washed out on large displays
Add German & Turkish Localization
Fix a variety of crashes and input map problems with various controllers (Victrix controllers now supported)
I've been deep in a hole this week trying to backport SDL3 Gamepad support to Godot 4.4. Unfortunately some other changes to viewport scaling preclude me from fully updating to 4.5/4.6.
This should resolve all of the issues players with Victrix controllers were having with the game not launching, crashing, or having incorrect input maps. Please keep me posted on any controller issues you may face and let me know if your Victrix (or any brand for that matter) controllers are now working with the game.
Thanks everyone, Marvin Wizard
Source
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