Full notes
Full Vital Shell update
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What changed
- Gameplay
- Performance
- Store
Vital Shell changes
Howdy all,
Few small enhancements/bufixes here:
Improved save file handling to prevent memory_card.res corruption
Prevent a crash when memory_card.res is corrupted (falls back to backup or creates a fresh save)
Fixed a bug where pressing escape or B on P2's shop would cause a state desync
Adjusted the multiplayer camera to account for camera angle and improve visibility at the bottom of the screen
Every once in a while I would see folks hitting memory card corruption issues if the game crashed while saving. I now have a flow that creates a backup and a temp save before overwriting the actual cloud sync'd save file. Additionally, when the game starts up I prevent crashing on reading the corrupt file and fall back to a backup if available.
I made some adjustments to the camera positioning to account for the camera angle and improve the centering/visibility as well as starting to zoom out a bit earlier as player's separate from each other.
Keep the bug reports coming, thanks to everyone who is still playing and who checked out local co-op. Appreciate you all.
Your friend, Marvin Wizard
Source
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