Full notes
Full Vital Shell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Balance
Vital Shell changes
Large scary patch here, with the goal of bringing more stability to various controller configurations. I wanted to save this for the weekend where I'll be able to triage issues more rapidly.
Improvements to Russian Localization
Base game font now supports cyrillic characters (should improve interface behaviors in Russian)
The game now attempts to listen to a single controller (fixes double input bugs with services like Steam Input or DS4Windows)
Added an initial pass of key remapping to options (No analog sticks or mouse remapping yet)
Updated the controls display in the game guide to correctly reflect re-bound controls
Added the ability to select the desired gamepad in options if multiple input sources are detected
Interface navigation behavior has been reworked to allow for full keyboard navigation in all menus
Improved handoff between keyboard and mouse to improve keyboard navigation
In support of the above changes, arrow keys no longer function by default for player movement and need to be set in key bindings if they are the desired movement keys
Fixed a bug where Mirror Image was losing 2 stacks in one hit
Added brief iframes to Mirror Image procs to prevent multiple stacks from getting popped in a single frame
Fixed a bug with Final Answer where certain resonance effects were being fired upward instead of forward
Updated the game guide with full game art
Keep me posted on any new problems you're running into with controllers or keyboard navigation. The big thing is now the game tries to only listen to a single controller, which should fix all of the double input bugs folks were running into, but does add some complexity and points of failure. If multiple input devices are detected there is a selector available to target a specific controller inside the Control options.
I will likely have a patch coming soon with support for an always visible aim-line toggle for mouse aimers, I have not forgot about yall.
Beyond that there will be a balance patch and class specific leaderboards coming soon. Hoping to go turbo-mode this weekend.
Thanks as usual for all the great reports and feedback, please let me know of any controller/key-binding issues that arise.
Your friend,
Marvin Wizard
Source
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