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Steam News13 January 20265mo ago

V 1.0.0.9

Pushing more patches before going into work, like a crazy person. Increased the grace period iframes after taking damage (could almost call this a bug as short as the window was) Fixed a bug where rapidly activating Sta

Full notes

Full Vital Shell update

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What changed

1 fix1 addition5 changes0 removals
  • Balance
  • Gameplay
  • Performance
changedIncreased the grace period iframes after taking damage (could almost call this a bug as short as the window was)
fixedFixed a bug where rapidly activating Static Field or Aegis could consume a charge and trigger the cooldown without granting the effect.
addedSpecials can now be continuously activated by holding the keybind, with the exception of Blood Temple which still requires discreet activation
changedIt's been really fun to watch folks play on twitch and on youtube. It was clear the grace period after taking damage was too short, this should prevent that feeling of going 100-0 in the blink of an eye.
changedToday is the last day of the launch week and I couldn't be happier. Things are getting much more stable regarding crashes and larger bugs. I'm excited to get some of these quality of life changes in.
changedI've got an always visible aim line in the works to help with mouse aiming and then will be putting most of my effort into some accessibility improvements, most importantly key rebinds.

Vital Shell changes

changedIncreased the grace period iframes after taking damage (could almost call this a bug as short as the window was)
fixedFixed a bug where rapidly activating Static Field or Aegis could consume a charge and trigger the cooldown without granting the effect.
addedSpecials can now be continuously activated by holding the keybind, with the exception of Blood Temple which still requires discreet activation
changedIt's been really fun to watch folks play on twitch and on youtube. It was clear the grace period after taking damage was too short, this should prevent that feeling of going 100-0 in the blink of an eye.
changedToday is the last day of the launch week and I couldn't be happier. Things are getting much more stable regarding crashes and larger bugs. I'm excited to get some of these quality of life changes in.

Pushing more patches before going into work, like a crazy person.

  • Increased the grace period iframes after taking damage (could almost call this a bug as short as the window was)

  • Fixed a bug where rapidly activating Static Field or Aegis could consume a charge and trigger the cooldown without granting the effect.

  • Specials can now be continuously activated by holding the keybind, with the exception of Blood Temple which still requires discreet activation

It's been really fun to watch folks play on twitch and on youtube. It was clear the grace period after taking damage was too short, this should prevent that feeling of going 100-0 in the blink of an eye.

Today is the last day of the launch week and I couldn't be happier. Things are getting much more stable regarding crashes and larger bugs. I'm excited to get some of these quality of life changes in.

I've got an always visible aim line in the works to help with mouse aiming and then will be putting most of my effort into some accessibility improvements, most importantly key rebinds.

I am also very keen on getting class specific leaderboards set up, and from there taking a pass of balance.

Can't thank yall enough for playing the game and providing so much great feedback and reports.

Your friend, Marvin Wizard

Source

Steam News / 13 January 2026

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