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Steam News12 January 20265mo ago

Patch V 1.0.0.8

Morning All, Wanted to get some low hanging fixes and display options in before I head into the ol' day job.

Full notes

Full Vital Shell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Server
  • Balance
addedAdded vsync to display options (on by default)
addedAdded FPS limit to display options (unlimited by default)
changedAdjusted audio output latency to (hopefully) improve some of the audio issues folks with USB audio devices were experiencing
changedReduced the default launch window size to improve launch behavior on smaller devices. (Windowed mode still fully resizable and native game resolution is unchanged)
fixedFixed a bug where players could take damage multiple times in a single frame before iframes triggered
fixedFixed the selection card for Missile Circus, Static Field, and Aegis to correctly display their damage types

Vital Shell changes

addedAdded vsync to display options (on by default)
addedAdded FPS limit to display options (unlimited by default)
changedAdjusted audio output latency to (hopefully) improve some of the audio issues folks with USB audio devices were experiencing
changedReduced the default launch window size to improve launch behavior on smaller devices. (Windowed mode still fully resizable and native game resolution is unchanged)
fixedFixed a bug where players could take damage multiple times in a single frame before iframes triggered

Morning All,

Wanted to get some low hanging fixes and display options in before I head into the ol' day job.

  • Continued work on improving launch window behavior

  • Added vsync to display options (on by default)

  • Added FPS limit to display options (unlimited by default)

  • Adjusted audio output latency to (hopefully) improve some of the audio issues folks with USB audio devices were experiencing

  • Reduced the default launch window size to improve launch behavior on smaller devices. (Windowed mode still fully resizable and native game resolution is unchanged)

  • Fixed a bug where players could take damage multiple times in a single frame before iframes triggered

  • Fixed the selection card for Missile Circus, Static Field, and Aegis to correctly display their damage types

Keep me posted on your launch window behaviors and issues, especially with multi monitor set ups.

Thanks everyone, Marvin Wizard

Source

Steam News / 12 January 2026

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