Full notes
Full Vital Shell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Balance
Vital Shell changes
Morning All,
Wanted to get some low hanging fixes and display options in before I head into the ol' day job.
Continued work on improving launch window behavior
Added vsync to display options (on by default)
Added FPS limit to display options (unlimited by default)
Adjusted audio output latency to (hopefully) improve some of the audio issues folks with USB audio devices were experiencing
Reduced the default launch window size to improve launch behavior on smaller devices. (Windowed mode still fully resizable and native game resolution is unchanged)
Fixed a bug where players could take damage multiple times in a single frame before iframes triggered
Fixed the selection card for Missile Circus, Static Field, and Aegis to correctly display their damage types
Keep me posted on your launch window behaviors and issues, especially with multi monitor set ups.
Thanks everyone, Marvin Wizard
Source
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