Full notes
Full Vital Shell update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Vital Shell changes
Howdy all,
I've got a nice cursor update here as well as some small bugfixes and tweaks.
Added the ability to resize the cursor
Added two additional cursor shapes
Added 5 additional high contrast cursor colors
Added a toggle to always display the cursor
Fixed a typo on the credits page
Removed the game guide animation when opening from the pause menu
Fixed a bug where the Earth Shatter unlock/achievement was not triggering and updated the requirement to 25 (10 was trivial to proc once it was fixed)
Bosses in now have a chance to drop multiple reroll gems, this is influenced by the Treasure Hunter passive (Does not apply to challenge mode)
Fixed a bug where Meteor wasn't correctly displaying weapons on the Menu Carousel
Fixed a bug where Blood Temple activations caused Reactive Armor to trigger at the wrong location
Hope the additional cursor options help with aiming and general accessibility for mouse & keyboard users.
Starting to feel good about the general foundation and stability and will be starting to work on a balance patch next.
Your friend, Marvin Wizard
Source
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