Full notes
Full Visseron Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Store
- UI and audio
A bunch of fixes today, covering animal husbandry, dungeons, automation settings, and more.
Animal Husbandry
- FixedRemoving two animals of the same type from the ranch now creates two separate inventory items instead of merging them into one stack. Growth, quality, and speed are always preserved when removing any animal - even brand-new ones.
Fixed: Animals returned from the ranch to your inventory now show their stored stats in the item details panel. Click the animal in your inventory to see Quality, Growth progress, and Speed (for horses). Re-adding the animal to a ranch restores all of these stats.
Fixed: Removing an animal from the Chicken Coop, Animal Pen, or Horse Stable now returns it to your inventory instead of permanently deleting it. Growth progress, quality tier, and horse speed are all preserved.
Fixed: If your inventory is full when you try to remove an animal, the removal is now blocked and you are notified. The animal stays safely in the building until you free up space.
Balance: Horses purchased from the Market Board now start with a base speed of 10 to 40 (previously 20 to 100). High speeds are still earned through breeding.
Dungeons
Fixed: Dying in a dungeon now stops the auto-run session. Previously, if you died while dungeon automation was running, the game would wait 5 seconds and then start the next run automatically - even if your build wasn't strong enough to survive.
Fixed: Auto-heal potions now fire correctly during dungeon runs. Previously, potions were only consumed during open-world combat. Both regular enemy packs and treasure-room ambushes now check your auto-potion setting.
Automation & Settings
Fixed: Auto-eat, auto-potion, auto-buff, auto-ammo, and forge auto-feed settings are no longer reset when you rebirth. Your choices carry over automatically.
Fixed: Layout preferences (collapsed/expanded zones and skill sections) now survive rebirth as well.
Fixed: Your HP now starts at full after a rebirth, rather than showing a lower value before your first fight.
Skills & UI
Balance: The Sanctum now grants a much larger focus XP bonus per tier - +50% at Tier 1, +100% at Tier 2, +150% at Tier 3. Previously the bonuses were +15%/+30%/+45%, which were barely noticeable.
Fixed: Collapsing a sub-section on a skill page now correctly stays collapsed when you return to that skill. Previously, navigating away and back would re-expand sections that were supposed to stay collapsed.
Improved: The level requirement text on locked skill task cards is now much easier to read.
As always, if you run into anything or just want to share feedback, both links below are monitored - Discord gets the fastest response.
Discord - more closely monitored, fastest way to reach the developer
-- Visseron Games
Source
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