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Steam News19 March 20188y ago

Patch 1.0.18

Patch 1.0.18 is now live, bringing some fixes to minor issues and preparing the game for future updates.

Full notes

Full Vexius update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes4 removals
  • Gameplay
  • Workshop
  • UI and audio
  • Events
addedPatch 1.0.18 is now live, bringing some fixes to minor issues and preparing the game for future updates. A lot of back-end stuff has been changed to make the game run smoother on lower end computers and to make it easier to expand content. The next update will introduce new objects which will change gameplay in their own way. More information on this will be revealed later. For the changes of this patch, please check below. Changelog [New]
removedThe Steam Workshop browse button now disables itself when the Steam overlay is disabled.
addedThe sound engine has been completely reworked. It now offers better quality and more accurate timings.
changedThe cannon sound volume has been lowered to make it more pleasant to the ears.
changedScreen fading is now tied to events, making the transition smoother and more accurate on slower computers.
removedBoxes destroyed by turrets no longer count towards the "Bulldozer" achievement.

Patch 1.0.18 is now live, bringing some fixes to minor issues and preparing the game for future updates. A lot of back-end stuff has been changed to make the game run smoother on lower end computers and to make it easier to expand content. The next update will introduce new objects which will change gameplay in their own way. More information on this will be revealed later. For the changes of this patch, please check below. Changelog [New]

  • All projectiles now count as hostile, meaning you can be killed by your own bullets (for example when you teleport in front of your own shots). This mechanic will be used more extensively in future updates.

[Fixes]

  • The pause menu now scales correctly when using resolutions larger than 1080p.

  • The Steam Workshop browse button now disables itself when the Steam overlay is disabled.

  • The sound engine has been completely reworked. It now offers better quality and more accurate timings.

  • The cannon sound volume has been lowered to make it more pleasant to the ears.

  • Screen fading is now tied to events, making the transition smoother and more accurate on slower computers.

  • The "Sliced" achievement now only unlocks in level 10, as intended.

  • Boxes destroyed by turrets no longer count towards the "Bulldozer" achievement.

  • Doors toggled by turrets no longer count towards the "Open Sesame" achievement.

  • Holocubes toggled by turrets no longer count towards the "Hard Light" achievement.

  • Multiple doors toggled by the same button(s) now only count as one towards the "Open Sesame" achievement.

  • Multiple holocubes toggled by the same switch now only counts as one towards the "Hard Light" achievement.

Source

Steam News / 19 March 2018

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