Full notes
Full Vexius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Patch 2.0.6 is now live, which fixes some gameplay issues that could occur on devices in the lower end of the spectrum. Please note it's still recommended to play on a compatible device. After a small hiatus I am currently working on a new content patch, so expect more later. As part of this, the game has now been upgraded to use Unreal Engine 5. The gameplay is still the same, but some things are rendered slightly differently than before.
Changelog
[General]
Upgraded the game to use Unreal Engine 5.
[Fixes]
Bullets no longer phase through buttons without triggering them at extremely low frame rates.
Bullets no longer detonate on deflectors at extremely low frame rates.
Timers of turrets/spikes won't go off-sync occasionally anymore when you alt+tab out of the game.
Some level editor buttons no longer partially overlap when using an ultra wide monitor resolution.
Source
Changelog.gg summarizes and formats this update. How we read updates.
