Full notes
Full Vexius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Performance
changedPatch 2.0.4 is now live, fixing a high priority issue causing the trapdoors to behave incorrectly on certain Integrated/AMD GPU's. This meant they would sometimes trigger when not needed and show the incorrect animation/state afterwards.
Patch 2.0.4 is now live, fixing a high priority issue causing the trapdoors to behave incorrectly on certain Integrated/AMD GPU's. This meant they would sometimes trigger when not needed and show the incorrect animation/state afterwards.
Changelog
[Fixes]
Trapdoors should now behave correctly on all devices.
Source
Changelog.gg summarizes and formats this update. How we read updates.
