Full notes
Full Vexius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Patch 2.1.0 is now live, which introduces a new object: the gravitron. Touching this device from above or below will send an energy burst through you, causing the gravity and controls to be inverted. Explore levels through a completely new perspective! To accommodate this gameplay change, trapdoors can now be rotated in the editor, which also allows you to use them as one-way pitfalls. This update also improves the aesthetics of the levels by having more decoration variety and randomly merging common building blocks and the background.
Changelog
[New]
Added a new object, the gravitron, which inverts gravity when touched.
Gravity inversion has a global cooldown shared through all objects.
Touching a gravitron again, or dying, will reset the gravity back to normal.
Added an energy effect to the player to show when gravity is inverted.
Trapdoors can now be vertically rotated.
Trapdoors now have a small arrow indicator to show which rotation they have.
Added two more levels to introduce the new gameplay mechanics.
Block decorations are now randomly generated instead of using predetermined sets.
Added more decorations, each also having different varieties, animations or colors.
Blocks may now randomly merge vertically or horizontally to break up the grid pattern.
[Fixes]
Fixed an issue that would cause the music to restart when too much happened on screen.
Source
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