HomeGamesUpdatesPricingMethodology
Steam News15 April 20263mo ago

0.9.7.1 Visual Improvements

Added a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings.

Full notes

Full Veterum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedAdded a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings.
changedText events: Hovering over artifact or injury icons now displays the relevant tooltip info.
changedIncreased the chance of being ambushed.If your army is ambushed, your units will receive only half of their Action Points during the first turn.
changedUnits are now more likely to desert near cities and less likely in the wilderness. The larger the army, the higher the chance that a unit with Mood <-20 will desert.
changedThe "Haste" spell now correctly grants bonus Action Points for the intended 3 turns.

Veterum changes

addedAdded a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings.
changedText events: Hovering over artifact or injury icons now displays the relevant tooltip info.
changedIncreased the chance of being ambushed.If your army is ambushed, your units will receive only half of their Action Points during the first turn.
changedUnits are now more likely to desert near cities and less likely in the wilderness. The larger the army, the higher the chance that a unit with Mood <-20 will desert.
changedThe "Haste" spell now correctly grants bonus Action Points for the intended 3 turns.

Added a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings.

Other changes:

  • Text events: Hovering over artifact or injury icons now displays the relevant tooltip info.

  • Increased the chance of being ambushed.If your army is ambushed, your units will receive only half of their Action Points during the first turn.

  • Units are now more likely to desert near cities and less likely in the wilderness. The larger the army, the higher the chance that a unit with Mood <-20 will desert.

  • A few minor tweaks.

Fixes:

  • The "Haste" spell now correctly grants bonus Action Points for the intended 3 turns.

Source

Steam News / 15 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.