Veterum
Steam News 15 April 20261mo ago

0.9.7.1 Visual Improvements

Added a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings. Other changes: Text ev…

Update log

Full Veterum update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition1 change0 removals
  • Gameplay
addedAdded a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings.
changedIncreased the chance of being ambushed.If your army is ambushed, your units will receive only half of their Action Points during the first turn.

Added a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings.

Other changes:

  • Text events: Hovering over artifact or injury icons now displays the relevant tooltip info.

  • Increased the chance of being ambushed.If your army is ambushed, your units will receive only half of their Action Points during the first turn.

  • Units are now more likely to desert near cities and less likely in the wilderness. The larger the army, the higher the chance that a unit with Mood <-20 will desert.

  • A few minor tweaks.

Fixes:

  • The "Haste" spell now correctly grants bonus Action Points for the intended 3 turns.

Source

Steam News / 15 April 2026

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