Update log
Full Veterum update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Added a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings.
Other changes:
Text events: Hovering over artifact or injury icons now displays the relevant tooltip info.
Increased the chance of being ambushed.If your army is ambushed, your units will receive only half of their Action Points during the first turn.
Units are now more likely to desert near cities and less likely in the wilderness. The larger the army, the higher the chance that a unit with Mood <-20 will desert.
A few minor tweaks.
Fixes:
The "Haste" spell now correctly grants bonus Action Points for the intended 3 turns.
Source
