HomeGamesUpdatesPricingMethodology
Steam News14 August 202510mo ago

Demo update and TPS Festival!

Hello Wanderers, The veil stirs once more. Steam post imageA new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vesperia Bononia plays and feels.

In this update7

Full notes

Full Vesperia Bononia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Wanderers, The veil stirs once more. Steam post imageA new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vesperia Bononia plays and feels. You may find:

What changed

5 fixes19 additions17 changes0 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Balance
  • Fixes
addedHello Wanderers, The veil stirs once more. Steam post imageA new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vesperia Bononia plays and feels. You may find:
addedA new character
changedPlay Vesperia Bononia Demo now![dynamiclink href=" https://store.steampowered.com/app/2843680/ "]
changedChangelogWant to go in-depth and know what we changed?
changedUpdatesReworked enemy projectiles and characters for improved aesthetics regarding colour coding
addedUpdatesAdded enemy’s special projectile

Vesperia Bononia changes

addedHello Wanderers, The veil stirs once more. Steam post imageA new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vesperia Bononia plays and feels. You may find:
addedA new character
changed[dynamiclink href=" https://store.steampowered.com/app/2843680/ "]
changedWant to go in-depth and know what we changed?
changedReworked enemy projectiles and characters for improved aesthetics regarding colour coding
  • A completely revisited combat system

  • A new character

  • Angrier and smarter enemies

  • More immersive and dark environment

Play Vesperia Bononia Demo now!

[dynamiclink href="https://store.steampowered.com/app/2843680/"]

Steam Third Person Shooter Festival

Steam post imageFrom August 25th to September 1st, we join the Steam Third Person Shooter Festival, within this fleeting span, the streets of our cursed city will once again open to all who dare set foot in its shadowed halls.

Changelog

Want to go in-depth and know what we changed?

Updates

  • Reworked enemy projectiles and characters for improved aesthetics regarding colour coding

  • Added enemy’s special projectile

  • Added new playable character, **Noah the Mesmerist**

  • Added new movement type for playable characters

  • Added new **Status Effect** system

  • Added *two new enemies*: **Twilight Devotee** and **Blemmae**

  • Added skills to switch between characters

  • Changed light and aesthetics of sky in the first open map

  • Headed VillosusIncreased healt for Boss
  • Headed VillosusAdded turn in place animation
  • Headed VillosusImproved head’s laser behaviour
  • Headed VillosusReworked ground impact Vfx
  • Added buff, spawn and damage sound effects for Boss The Fearsome Beakla0w

  • Improved the idol's red aura

  • Improved wall and floor materials of the first open map

  • Added new character’s footsteps sounds

  • Added new visual effect for Dracchis' poison cloud attack

  • Reworked material for Palelegs

  • Added footsteps sound for different materials

  • Changed color code for player’s projectile, different for each character

  • Added air sound when player is falling

  • Added UI wheel for character’s change with controller

  • Added new Parry system

  • Added new HUD UI

  • Reworked enemy spawn system, now they spawn in waves

  • Added animation when the player is dashing in the air

  • Added new Vfx when switching character

  • Now Rumble is applied to the Joystick for damage received Steam post image

Bugfixes

Headed Villosus

  • Delayed the pound ground attack from Villosus

  • Head limits the "bounciness" when thrown against player

  • Now clone’s head turrets turn the crosshair red when aimed at

  • Synchronise sounds with actions

  • Fixed head not returning to villosus if destroied after falling from the map

  • Villosus ground hit won't hit enemies anymore

  • Increased spawn distance between clone heads

  • Fixed clone heads not checking allready spawned heads positions

Other fixes

  • Fixed the behaviour of boss The Fearsome Beakclaw

  • Corrected sounds volume

  • Small lighting fixes in the first open map

  • Reduced the texture resolution of some assets for better performance

  • Adjusted the idol's aura so that it is not visible between the camera and the character

Source

Steam News / 14 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.