In this update7
Full notes
Full Vesperia Bononia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wanderers, The veil stirs once more. Steam post imageA new and better DEMO is now available, with huge changes. We heard your feedbacks and heavly changed how Vesperia Bononia plays and feels. You may find:
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Balance
- Fixes
Vesperia Bononia changes
A completely revisited combat system
A new character
Angrier and smarter enemies
More immersive and dark environment
Play Vesperia Bononia Demo now!
[dynamiclink href="https://store.steampowered.com/app/2843680/"]
Steam Third Person Shooter Festival
Steam post imageFrom August 25th to September 1st, we join the Steam Third Person Shooter Festival, within this fleeting span, the streets of our cursed city will once again open to all who dare set foot in its shadowed halls.
Changelog
Want to go in-depth and know what we changed?
Updates
Reworked enemy projectiles and characters for improved aesthetics regarding colour coding
Added enemy’s special projectile
Added new playable character, **Noah the Mesmerist**
Added new movement type for playable characters
Added new **Status Effect** system
Added *two new enemies*: **Twilight Devotee** and **Blemmae**
Added skills to switch between characters
Changed light and aesthetics of sky in the first open map
- Headed VillosusIncreased healt for Boss
- Headed VillosusAdded turn in place animation
- Headed VillosusImproved head’s laser behaviour
- Headed VillosusReworked ground impact Vfx
Added buff, spawn and damage sound effects for Boss The Fearsome Beakla0w
Improved the idol's red aura
Improved wall and floor materials of the first open map
Added new character’s footsteps sounds
Added new visual effect for Dracchis' poison cloud attack
Reworked material for Palelegs
Added footsteps sound for different materials
Changed color code for player’s projectile, different for each character
Added air sound when player is falling
Added UI wheel for character’s change with controller
Added new Parry system
Added new HUD UI
Reworked enemy spawn system, now they spawn in waves
Added animation when the player is dashing in the air
Added new Vfx when switching character
Now Rumble is applied to the Joystick for damage received Steam post image
Bugfixes
Headed Villosus
Delayed the pound ground attack from Villosus
Head limits the "bounciness" when thrown against player
Now clone’s head turrets turn the crosshair red when aimed at
Synchronise sounds with actions
Fixed head not returning to villosus if destroied after falling from the map
Villosus ground hit won't hit enemies anymore
Increased spawn distance between clone heads
Fixed clone heads not checking allready spawned heads positions
Other fixes
Fixed the behaviour of boss The Fearsome Beakclaw
Corrected sounds volume
Small lighting fixes in the first open map
Reduced the texture resolution of some assets for better performance
Adjusted the idol's aura so that it is not visible between the camera and the character
Source
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