In this update4
Full notes
Full Vesperia Bononia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Vesperia Bononia changes
๐ Patch Notes โ Echoes of the Villosus ๐
Wanderers, A tremor has rippled through the fabric of the dream. The city stirs, reshapes, and deepens. Shadows shift anew. Today we unveil a new update for the demo โ one that brings not just balance and clarity, but fresh dread. Read below to discover what now walks the broken stones of Bononia.
๐ฏ๏ธ New Content and Enhancements
Added new Boss, The Headed Villosus
Changed jump attack behaviour and animation for Dracchis
Added new teleporting sound to The Fearsom Beaklaw
Fixed issues where Beacklaw would not rotate correctly towards player while doing an attack
Modified enemy navigationโs behaviour
Fixed UI of enemyโs health bar and chest bar for better visual clarity
Added option for inverted Y axis
Added light hint on the tutorialโs pressure platform to get back on the lift
Added areas in the map where shadows spawn as the player approaches
Added fractures in map porches to improve aesthetics
Fixed directional light color and intensity
Added visual effect of healing when the character heals
Lightburst skill now lasts less
๐ Bugfixes from the Depths
Badges now behave correctly in the UI and will no longer overwrite one another.
Rebirth no longer causes incorrect post-process effects around the lower waist.
The crosshair now turns red even when facing shadows.
Resolved an issue where sound would disappear after restarting the level.
Idol of Fearโs lasers are no longer blocked by projectile collisions.
๐ Share Your Findings
Your descent into Vesperia Bononia helps shape the abyss itself. Let us know how this update affects your journey โ from new horrors to cleaner strikes. Join the discussion here: Steam Community Discussions And if you've yet to brave the demo: ๐ฏ๏ธ Download the Demo Now โ The Devs of Vesperia Bononia
Source
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