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Steam News13 October 20258mo ago

Changelog Demo v 1.3.8 (Next Fest October 2025)

Updates Total visual restiling of the first open map Optimized the first open map for a smooth gaming experience with more fps Optimized environment and illumination of the Hub New and improved animations for character

Full notes

Full Vesperia Bononia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes14 additions21 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedTotal visual restiling of the first open map
changedOptimized the first open map for a smooth gaming experience with more fps
changedOptimized environment and illumination of the Hub
addedNew and improved animations for character movement
addedAdded New Horror mechanic
addedAdded new intro cutscene on start

Vesperia Bononia changes

  • Stormhero
changedTotal visual restiling of the first open map
changedOptimized the first open map for a smooth gaming experience with more fps
changedOptimized environment and illumination of the Hub
addedNew and improved animations for character movement
addedAdded New Horror mechanic

Updates

  • Total visual restiling of the first open map

  • Optimized the first open map for a smooth gaming experience with more fps

  • Optimized environment and illumination of the Hub

  • New and improved animations for character movement

  • Noah now attacks melee with his whip

  • Anna now attacks melee

  • Added New Horror mechanic

  • Revisited Tutorial

  • Added new intro cutscene on start

  • Added a new improved and more balanced system for spawning wave of enemies

  • Now waves of enemies spawn less rapidly

  • Improved VFfx for Blemma's smoke trail

  • Increased collision size for healing spheres switch ability of Sante

Balance

  • Balanced enemy parameters for a better gaming experience

  • Increased damage of Light Burst ability

  • Increased damage of Starfall Fury ability

  • Increased area of Void Grenade ability

  • Increased area of Nebula Storm ability

VFX

  • Improved Vfx of Devotee’s abilites

  • Optimized Headed Villosus Ground Hit

  • Added Jumper activation effect

  • Added visual effect to to show the area delimiting the enemies' aoe attacks

Sounds

  • Improved sound spatialisation in the map

  • Added sounds to the Devotee creature

  • Added sounds to the boss The Fearsome Beakclaw

  • Added sounds to the Void Grenade ability

  • Improved and diversified the sounds of footsteps on the map

  • Added Laser impact and Bullets loop sounds

  • Improved sounds for Echo Strike ability

  • Improved sounds for Shadow Spawner

Abilities

  • Improved behaviour of abilities Sprectral Steps, Void Grenade and Crystalized Memories

  • Pride Surge: Now also adds Status Vis stacks on enemies

  • Servant Call: Now minions attacks add Status Potentia

  • Echo StrikeImproved behaviour. Now gives enemies Crosis on contact, both normal and Tuned
  • Damned Retribution: Now death explosion also gives exploded status effects to the collided enemies

  • Dream ShatterImproved Behaviour. Applies Status Somni. Also makes enemy run away on tuned
  • Light Burst: Now adds Status Potentia per attack

  • Astral OrbsNow orbs apply 2 stack of Status Potentia. Changed behaviour for tuned: Does not spawn orbs around player, adds bullets. Does not dissappear on switch for both normal and tuned

Bugfix

  • Fixed misaligned UI in HD

  • Fixed minigame activation on idols

  • Fixed Astral Orbs not delaying shots

  • Fixed Crystal of Crystalized Memories ability damaging Player

  • Fixed Nebula storm working improperly as described

  • Vfx

    • Fixed idol bounding box to always see the column of fire

    • Fixed Shadow Trap flickering

    • Fixed the bounding box of water lightning bolts in the boss arena to make it always visible

  • Headed Villosus

    • Fixed Villosus Ground Hit not damaging

  • Devotee

    • Hidden charge box collisions of Devotee

    • Fixed damage of Devotee's Dagger Rain ability

  • Blemma

    • Fixed corret movement in world for Blemma

    • Reduced jump power of Blemma

    • Fixed spawn animation of Blemma

    • Fixed Blemma poison cloud not damaging

    • Fixed Blemma poison cloud not disappearing

    • Fixed blemmae moving during spawn

    • Fixed Blemma rotating while jumping

    • Fixed Blemma projectiles

    • Fixed Blemma jump not stopping the jump when falling

    • Now Blemmae won't concentrate on attacking only enemies

Source

Steam News / 13 October 2025

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