Full notes
Full Vesperia Bononia update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Vesperia Bononia changes
- Stormhero
Updates
Total visual restiling of the first open map
Optimized the first open map for a smooth gaming experience with more fps
Optimized environment and illumination of the Hub
New and improved animations for character movement
Noah now attacks melee with his whip
Anna now attacks melee
Added New Horror mechanic
Revisited Tutorial
Added new intro cutscene on start
Added a new improved and more balanced system for spawning wave of enemies
Now waves of enemies spawn less rapidly
Improved VFfx for Blemma's smoke trail
Increased collision size for healing spheres switch ability of Sante
Balance
Balanced enemy parameters for a better gaming experience
Increased damage of Light Burst ability
Increased damage of Starfall Fury ability
Increased area of Void Grenade ability
Increased area of Nebula Storm ability
VFX
Improved Vfx of Devotee’s abilites
Optimized Headed Villosus Ground Hit
Added Jumper activation effect
Added visual effect to to show the area delimiting the enemies' aoe attacks
Sounds
Improved sound spatialisation in the map
Added sounds to the Devotee creature
Added sounds to the boss The Fearsome Beakclaw
Added sounds to the Void Grenade ability
Improved and diversified the sounds of footsteps on the map
Added Laser impact and Bullets loop sounds
Improved sounds for Echo Strike ability
Improved sounds for Shadow Spawner
Abilities
Improved behaviour of abilities Sprectral Steps, Void Grenade and Crystalized Memories
Pride Surge: Now also adds Status Vis stacks on enemies
Servant Call: Now minions attacks add Status Potentia
- Echo StrikeImproved behaviour. Now gives enemies Crosis on contact, both normal and Tuned
Damned Retribution: Now death explosion also gives exploded status effects to the collided enemies
- Dream ShatterImproved Behaviour. Applies Status Somni. Also makes enemy run away on tuned
Light Burst: Now adds Status Potentia per attack
- Astral OrbsNow orbs apply 2 stack of Status Potentia. Changed behaviour for tuned: Does not spawn orbs around player, adds bullets. Does not dissappear on switch for both normal and tuned
Bugfix
Fixed misaligned UI in HD
Fixed minigame activation on idols
Fixed Astral Orbs not delaying shots
Fixed Crystal of Crystalized Memories ability damaging Player
Fixed Nebula storm working improperly as described
Vfx
Fixed idol bounding box to always see the column of fire
Fixed Shadow Trap flickering
Fixed the bounding box of water lightning bolts in the boss arena to make it always visible
Headed Villosus
Fixed Villosus Ground Hit not damaging
Devotee
Hidden charge box collisions of Devotee
Fixed damage of Devotee's Dagger Rain ability
Blemma
Fixed corret movement in world for Blemma
Reduced jump power of Blemma
Fixed spawn animation of Blemma
Fixed Blemma poison cloud not damaging
Fixed Blemma poison cloud not disappearing
Fixed blemmae moving during spawn
Fixed Blemma rotating while jumping
Fixed Blemma projectiles
Fixed Blemma jump not stopping the jump when falling
Now Blemmae won't concentrate on attacking only enemies
Source
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