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Latest Vermillion - VR Painting updates
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- Vermillion - VR Painting
Fixed controller tracking with OpenXR
Looks like the controllers weren't tracking with the OpenXR launch option. This is fixed now. Sorry for the inconvenience!
Announcement1 changeFix - Vermillion - VR Painting
Moss x Vermillion
I've teamed up with Polyarc, the developers of the Moss games, to celebrate the anniversaries of both our games! https://store.steampowered.com/bundle/51050/Mouse__Masterpiece_2Pack/ You'll find a free paint by numbers…
Store2 changesGameplay - Vermillion - VR Painting
Eye dropper & more!
It's time for a few cool new features! Vermillion now features an eye dropper. Press and hold the former clean brush button (the lower button on your brush hand controller) to pick any color from the canvas, palette, mi…
Announcement3 changesFixGameplay - Vermillion - VR Painting
Fixed screen stuck in floor
This patch should fix the floating screen being stuck in the floor. Apologies!
Announcement - Vermillion - VR Painting
Easier easel movement!
The easel has always been a bit clunky to move. No more! You can now move the easel in all dimensions with just one grip, and easily and swiftly position it anywhere you like. I've also opened up the entire studio floor…
Announcement1 changeGameplay - Vermillion - VR Painting
Built-in paint by numbers pack & more
No idea what to paint? Vermillion now comes with its first paint by numbers pack, giving you the choice of four pre-made PBN templates to get started straight away. You can of course still generate PBN templates from yo…
Announcement2 changesGameplay - Vermillion - VR Painting
Paint by numbers update!
You can now generate a paint by numbers template from your own images and any image you find online! Vermillion will generate the outlines, which you can show above or below the paint on the canvas. The palette will be…
Announcement - Vermillion - VR Painting
Twitch support!
The browser can now stream Twitch directly! There's something special happening tomorrow which benefits from it...
Announcement - Vermillion - VR Painting
Small overlay fix.
Grippable objects will no longer highlight if controller input is not being captured in overlay mode.
Announcement1 changeGameplay - Vermillion - VR Painting
Grab distant objects is now a setting, plus some fixes.
Distant grabbing of studio equipment (brushes, palette, easel and stand grips) is now a setting that's disabled by default. You can enable it again from Settings > Controllers. Fixed 3D model export being blank and 10m…
Announcement3 changesFixGameplay - Vermillion - VR Painting
Improvements and fixes regarding distance grabbing
Added line from hand to distant grab hand to make the remote grabbing intent clearer Fixed several small bugs WMR controller binding for toggling the projection should now be correct, thanks to muuyo
Announcement2 changesFixGameplay - Vermillion - VR Painting
Gallery & Glossy paint update
Hey everyone, I've been hard at work on the Quest MR update, and I'm passing the savings onto you! You can now mount your paintings in the Manor and Loft studios by approaching a wall, and even have them sitting in a cu…
Store5 changesFixGameplay - Vermillion - VR Painting
Fixed start as overlay closing running VR app.
Starting as an overlay closed the running VR game, which it obviously isn't meant to do. This is fixed again. Thanks Ideshon for reporting this!
Announcement1 changeFix - Vermillion - VR Painting
Fixed missing "toggle projector" binding in OpenVR
With the switch to OpenVR, I forgot about the toggle projector binding (click on brush hand thumbstick). This is now fixed. Also, Vermillion is just 15 reviews away from transitioning to "Overwhelmingly positive"! If yo…
Announcement1 changeFix - Vermillion - VR Painting
Locomotion & LIV fixes
Fixed head aimed smooth locomotion being active without holding trigger. Teleport fixes in overlay mode. Prevented LIV from moving you around.
Announcement1 changeFix - Vermillion - VR Painting
Overlay, Locomotion, Outdoor studio & OpenVR update
The overlay is now out of beta! Have fun painting in any VR game. Remember that you need a powerful system to run two VR games simultaneously. You can always lower the SteamVR render resolution to gain performance! http…
Announcement4 changesCompatibilityGameplay


