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Steam News9 May 20233y ago

Overlay, Locomotion, Outdoor studio & OpenVR update

The overlay is now out of beta! Have fun painting in any VR game. Remember that you need a powerful system to run two VR games simultaneously. You can always lower the SteamVR render resolution to gain performance!

Full notes

Full Vermillion - VR Painting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change1 removal
  • Compatibility
  • Gameplay
changedThe overlay is now out of beta! Have fun painting in any VR game. Remember that you need a powerful system to run two VR games simultaneously. You can always lower the SteamVR render resolution to gain performance!
removedAnother important change this update brings is improved locomotion. Locomotion was always a second class citizen in Vermillion, but this is no longer the case.
addedOne more cool addition this update brings is a new outdoor studio. You know, in case you're done painting in Skyrim or VRChat.
addedThe final important change this update brings is that now the default VR runtime is OpenVR, instead of OpenXR. OpenXR is the supposed new standard, but it's been nothing but trouble since Vermillion's launch. To this day it causes some users' controllers to not track. Out with the new, in with the old! You can still use the OpenXR launch option to bypass SteamVR on non-SteamVR platforms, such as Oculus and WMR.

Vermillion - VR Painting changes

changedThe overlay is now out of beta! Have fun painting in any VR game. Remember that you need a powerful system to run two VR games simultaneously. You can always lower the SteamVR render resolution to gain performance!
removedAnother important change this update brings is improved locomotion. Locomotion was always a second class citizen in Vermillion, but this is no longer the case.
addedOne more cool addition this update brings is a new outdoor studio. You know, in case you're done painting in Skyrim or VRChat.
addedThe final important change this update brings is that now the default VR runtime is OpenVR, instead of OpenXR. OpenXR is the supposed new standard, but it's been nothing but trouble since Vermillion's launch. To this day it causes some users' controllers to not track. Out with the new, in with the old! You can still use the OpenXR launch option to bypass SteamVR on non-SteamVR platforms, such as Oculus and WMR.

The overlay is now out of beta! Have fun painting in any VR game. Remember that you need a powerful system to run two VR games simultaneously. You can always lower the SteamVR render resolution to gain performance!

https://www.youtube.com/watch?v=udc1i97KPLY

Another important change this update brings is improved locomotion. Locomotion was always a second class citizen in Vermillion, but this is no longer the case.

  • Better teleport

  • Smooth locomotion

  • Snap, quick, and smooth rotation

  • Grab locomotion (very useful to position yourself just right!)

The smooth locomotion options are especially useful in overlay mode!

One more cool addition this update brings is a new outdoor studio. You know, in case you're done painting in Skyrim or VRChat.

The final important change this update brings is that now the default VR runtime is OpenVR, instead of OpenXR. OpenXR is the supposed new standard, but it's been nothing but trouble since Vermillion's launch. To this day it causes some users' controllers to not track. Out with the new, in with the old! You can still use the OpenXR launch option to bypass SteamVR on non-SteamVR platforms, such as Oculus and WMR.

Artwork by @lizaledwards!

Source

Steam News / 9 May 2023

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