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Steam News 13 March 20262mo ago

Gallipoli - Classes

Hello everyone! Today we’re taking a look at how classes work in Gallipoli, as well as the classes you can expect to see! Gallipoli has a new class system, with each class having a perk and “Kits”, or subclasses, to cho…

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Hello everyone!

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  • Gameplay
addedGallipoli has a new class system, with each class having a perk and “Kits”, or subclasses, to choose from that give you various advantages and equipment options tailored to a specific role you’re looking to fill.
changedEach class has two kits to pick from. A kit comes with a perk, equipment, a choice of a primary weapon and sometimes a choice of a secondary weapon as well. Based on everything you’ll be carrying around, each kit also has a set weight and ammo count.
addedTo illustrate the new class system, let’s look at an example: the Ottoman Engineer. Do keep in mind that Gallipoli is a work in progress and everything mentioned in this blog can still be subject to change, especially when it comes to balancing.
changedIn general, your kit options include a more offensive option that provides mobility, better weapon handling or capture weight, as well as a support or defensive option, granting buildables and improved suppressive abilities. You can tell what role each kit fills by the name and the ‘task’ next to it.
changedLooking back at the example above, the Saboteur Kit with the task “Search and Destroy” is great for a more offensive role, with passive equipment spotting, a water bottle for stamina and a pistol primary weapon to keep you lightweight. Frontline Builder is generally better to “Fortify the line!”, with defensive structures and rifles to choose from.
changedSelecting a kitYour weapon selection will be saved within the kit, just like with classes in Isonzo. The same thing goes for cosmetics, so you can dress the part for each kit!

Today we’re taking a look at how classes work in Gallipoli, as well as the classes you can expect to see!

Gallipoli has a new class system, with each class having a perk and “Kits”, or subclasses, to choose from that give you various advantages and equipment options tailored to a specific role you’re looking to fill.

Each class has two kits to pick from. A kit comes with a perk, equipment, a choice of a primary weapon and sometimes a choice of a secondary weapon as well. Based on everything you’ll be carrying around, each kit also has a set weight and ammo count.

To illustrate the new class system, let’s look at an example: the Ottoman Engineer. Do keep in mind that Gallipoli is a work in progress and everything mentioned in this blog can still be subject to change, especially when it comes to balancing.

Engineer (Ottoman)
Construction Training Faster construction and sabotage
Saboteur Kit
“Seek and destroy!”Barbed Wire Spool Automatically spot nearby enemy equipmentWeight: LightAmmo Count: Medium
Equipment Sapper SpadeTourniquetWater BottleBarbed WirePrimary (choose 1) FN1903C96S&W No.3Secondary (choose 1) TufenjieffType 2 Grenade
Frontline Builder
“Fortify the line!”Engineer Backpack Extra construction markerWeight: MediumAmmo Count: Medium
Equipment Sapper SpadeTourniquetSandbagsBarbed WirePrimary (choose 1) M1905Peabody 1874/12Peabody 1874FN1903Secondary (choose 1) TufenjieffType 2 GrenadeStielhandgranate

In general, your kit options include a more offensive option that provides mobility, better weapon handling or capture weight, as well as a support or defensive option, granting buildables and improved suppressive abilities. You can tell what role each kit fills by the name and the ‘task’ next to it.

Looking back at the example above, the Saboteur Kit with the task “Search and Destroy” is great for a more offensive role, with passive equipment spotting, a water bottle for stamina and a pistol primary weapon to keep you lightweight. Frontline Builder is generally better to “Fortify the line!”, with defensive structures and rifles to choose from.

Selecting a kit

When you’re in a match or the barracks and wish to select your class and kit, the progress is largely the same as in Isonzo. Once you’ve picked a class, you can select a kit right next to the class button. Here, you’ll see all the same details from the table above. If you select a class, it will default to the last kit you’ve used.

Your weapon selection will be saved within the kit, just like with classes in Isonzo. The same thing goes for cosmetics, so you can dress the part for each kit!

Classes

With the explanation out of the way, let’s see what the classes of Gallipoli are! A couple return from Isonzo, but there’s a bunch of new ones we’d like to highlight!

We won’t give you all the details quite yet, we do want to keep some surprises for launch, but we’ll give you a general description of each.

Ammo Bearer The Ammo Bearer supports their allies by supplying them with plenty of ammo! They have the ability to spawn on squad members and move faster when holding an ammo box.The kits allow you to pick between an offensive role or a defensive role, with the former allowing teammates to resupply from your backpack, and the latter allowing you to place extra ammo crates.
Bomber If

Source

Steam News / 13 March 2026

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