Verdun
Steam News 1 May 202620d ago

Gallipoli - Squads & Call-ins

Hello everyone! Last week, we announced the release date of Gallipoli to be May 21, 2026! We really hope you enjoyed that trailer. Today, we’d like to dive into some new mechanics you can expect to see in Gallipoli. If…

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addedLast week, we announced the release date of Gallipoli to be May 21, 2026! We really hope you enjoyed that trailer. Today, we’d like to dive into some new mechanics you can expect to see in Gallipoli.
changedGallipoli puts a strong emphasis on squad gameplay. Each squad is kitted out for a different purpose; one may be best for scouting, while another for capturing objectives or locking down an alleyway with suppressive fire. Nothing prevents you from going off to do your own thing, but staying with your squad and playing to your strengths will give you an edge over an enemy that doesn’t.
changedCall-insOfficers are able to call in off-map support in many shapes and sizes. The type of support you get to call depends on your squad; your options are tailored to the mission of your squad. For example, squads that focus on scouting and intel get call-ins that are more agile or gather intel for you, like the Recon plane! Assault squads instead get heavy bombardments that can easily clear an objective if the enemy doesn’t take cover.
changedCall-insBomber: Drops a bundle of grenades that roll around on the ground before exploding. Don't use uphill!

Last week, we announced the release date of Gallipoli to be May 21, 2026! We really hope you enjoyed that trailer. Today, we’d like to dive into some new mechanics you can expect to see in Gallipoli.

If you didn't see the Release Date Trailer yet, watch it here:

Gallipoli puts a strong emphasis on squad gameplay. Each squad is kitted out for a different purpose; one may be best for scouting, while another for capturing objectives or locking down an alleyway with suppressive fire. Nothing prevents you from going off to do your own thing, but staying with your squad and playing to your strengths will give you an edge over an enemy that doesn’t.

Squads get benefits and unique advantages in three categories.

Note: if you can't see some of the visuals in the blog, check the version on Reddit!

Call-ins

Officers are able to call in off-map support in many shapes and sizes. The type of support you get to call depends on your squad; your options are tailored to the mission of your squad. For example, squads that focus on scouting and intel get call-ins that are more agile or gather intel for you, like the Recon plane! Assault squads instead get heavy bombardments that can easily clear an objective if the enemy doesn’t take cover.

Each squad has two different options for call-ins, which can consist of a few different shell types in a couple different form factors.

For shell types, we have:

  • Airburst Shrapnel: Strikes that split off into shrapnel before impact.

  • Mortar: Numerous smaller explosions, less destructive but more numerous.

  • Howitzer: A couple larger explosions, more destructive but less numerous.

  • Percussion Impact: Howitzer shells with delayed impact for stronger concussive effect and kicking up lots of dust.

Airburst Shrapnel strike.

For barrages, there are:

  • Standing Barrage: Continuous barrage that saturates a large area.

  • Creeping BarrageWalking barrage that slowly moves into a specific direction, only available for attackers. Covers more ground and provides great cover for a force advancing right behind it.
  • SOS BarrageDonut-shaped Standing Barrage, intended to be called on your own position. Only available for defenders.
  • Precision Barrage: Small salvo fired in a precise location, great against static targets like machine gun nests.

The shells and barrages are mixed and matched in many different ways. For example, Howitzer strikes exist as Standing, Creeping or SOS Barrages, while Airburst Shrapnell is available as Standing, SOS or Precision Barrage.

Howitzer Creeping Barrage strike.

Additionally, there are a couple options for aircraft support:

  • Recon: Spotting over a large area.

  • Strafing Run: Aerial machine gun fire, good at suppression.

  • Bomber: Drops a bundle of grenades that roll around on the ground before exploding. Don't use uphill!

Dust

Speaking of explosions, they kick up dust in Gallipoli, which obscures vision and generally makes things even less pleasant on this front. The amount of dust depends on the size of the explosion and any other special properties the explosion may have. This applies to grenades, but the more powerful explosions of call-ins take this to the next level. Even if your call-in didn’t get any kills, it can still offer some much-needed visual cover.

Beacons

Beacons are buildables that provide a benefit to any teammates nearby, even if they’re not in your squad. Allies can grab more ammo, grab water for a temporary boost to sprinting speed, or locate enemies and their equipment in a small area. Additionally, one of the most powerful features of

Source

Steam News / 1 May 2026

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