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Steam News26 May 20215y ago

Boss balancing and more tutorial tweaks.

Hello, everyone. Today's patch makes some tweaks to bosses in chapters 3 and 4 and updates the tutorial section of the game a bit.

Full notes

Full Vengeful Rites update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone. Today's patch makes some tweaks to bosses in chapters 3 and 4 and updates the tutorial section of the game a bit.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Store
changedChanges and Improvements
changedReduced the damage of the Giant Elemental boss' ring of fire attack by half on novice difficulty.
changedIncreased the detection radius of the kinetic grappling points in the Giant Elemental fight to reduce the timing precision necessary to successfully chain them.
addedChanged the logic for the Orc boss at the end of chapter 3 to spawn fewer adds depending on the difficulty selected and to spawn them less frequently in the final stage of the fight.
addedUpdated the tutorial cutscene with Dragore to use his new model and effects.
addedAdded the pick axe to the shop so players who manage to miss the one given in the early game can easily acquire one.

Vengeful Rites changes

changedChanges and Improvements
changedReduced the damage of the Giant Elemental boss' ring of fire attack by half on novice difficulty.
changedIncreased the detection radius of the kinetic grappling points in the Giant Elemental fight to reduce the timing precision necessary to successfully chain them.
addedChanged the logic for the Orc boss at the end of chapter 3 to spawn fewer adds depending on the difficulty selected and to spawn them less frequently in the final stage of the fight.
addedUpdated the tutorial cutscene with Dragore to use his new model and effects.
  • Changes and Improvements

  • Reduced the damage of the Giant Elemental boss' ring of fire attack by half on novice difficulty.

  • Increased the detection radius of the kinetic grappling points in the Giant Elemental fight to reduce the timing precision necessary to successfully chain them.

  • Changed the logic for the Orc boss at the end of chapter 3 to spawn fewer adds depending on the difficulty selected and to spawn them less frequently in the final stage of the fight.

  • Updated the tutorial cutscene with Dragore to use his new model and effects.

  • Added the pick axe to the shop so players who manage to miss the one given in the early game can easily acquire one.

  • Added a video clip to the pick axe tutorial that demonstrates its use and how to store it in your belt for quick access.

That's it for today's patch! We've got more polish on the way and bug fixes as they're reported right up to and beyond full release. As always, we invite you all to our discord to share any feedback you may have. Happy adventuring, everyone!

Source

Steam News / 26 May 2021

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