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Steam News18 May 20215y ago

More polish and bug fixes.

Hello, everyone. Today's patch adds some new sound effects, improves the presentation of a few things, optimizes some areas better and fixes some bugs.

Full notes

Full Vengeful Rites update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone. Today's patch adds some new sound effects, improves the presentation of a few things, optimizes some areas better and fixes some bugs.

What changed

4 fixes3 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
addedHello, everyone. Today's patch adds some new sound effects, improves the presentation of a few things, optimizes some areas better and fixes some bugs.
changedChanges and Improvements
changedFurther Optimized the Hidden Forest zone of chapter 4. More coming.
changedChanged the rock men enemies to be less likely to use 2 weapons on novice difficulty.
changedThe Firewave spells and its variants now break destructible objects.
changedChanged the sound effect for crafting rings to something more subdued.
  • Changes and Improvements

  • Further Optimized the Hidden Forest zone of chapter 4. More coming.

  • Changed the rock men enemies to be less likely to use 2 weapons on novice difficulty.

  • Replaced some climbing bricks in the Serafin Castle area with a growable beanstalk to make the climbing area more visible.

  • The Firewave spells and its variants now break destructible objects.

  • Changed the sound effect for crafting rings to something more subdued.

  • Shortened the bat sections of the Janos (Vampire) boss fight.

  • Added sound effects while moving certain objects like doors and the floating rock platforms in The Forbidden Mine.

  • Added an appropriate sound effect when defeating the Heart of The Mountain at the end of the Forbidden Mine.

    Bug Fixes

  • Fixed a bug where forcing an enemy to dodge spam could cause them to stop attacking indefinitely.

  • Corrected a bug where LIV support gave out once you reached the credits.

  • Corrected a bug where loading a game and then returning to the main menu and starting a new game would cause some progress from the loaded game to carry over.

  • Climbing will now make sure there are no spells in your hand when grabbing onto a climbable object.

  • Fixed a bug causing the elemental boss in the Otherworld to not spawn again if you died to him until you'd reloaded the game.

  • Moved some of the falling bomb seeds in the tree boss fight to avoid accidental explosions of the first obstacle.

That's it for today's patch! We'll continue keeping our ears to the ground for all the feedback you guys can provide as we move closer to full release and beyond. As usual, we'd like to invite you all to join us on the forums here or in our discord to share any feedback you may have. Happy adventuring, everyone!

Source

Steam News / 18 May 2021

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