Full notes
Full Vengeful Rites update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone. Today's patch is a small one to improve accessibility and responsiveness in regards to the inventory and other menus in the game.
What changed
- Gameplay
- Store
Vengeful Rites changes
Changes and Improvements
Changed up the menus/inventory to utilize laser pointers for more precision and ease of use.
Added a note on the bag about storing items quickly in your inventory.
Cleaned up some wonky textures.
Improved the way destructibles break to be more realistic in places.
Bug Fixes
Fixed a bug where dying during the fight with Dragore's two goblins during the tutorial would cause the mine shaft by the merchant to be unlocked, allowing you to potentially skip over the shop and your first bow.
That's it for today's patch! Keep the feedback coming and we'll do all we can to get the game in the best shape possible for our launch on July 29th! The best place to speak up is in our discord, but you can do so in the forums here, too. Happy adventuring, everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
