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Steam News12 May 20215y ago

Improved mechanic presentation and some small bug fixes.

Hello, everyone. Today's patch improves the way certain elements of a couple boss fights and puzzles are presented to make things a bit more clear.

Full notes

Full Vengeful Rites update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone. Today's patch improves the way certain elements of a couple boss fights and puzzles are presented to make things a bit more clear.

What changed

2 fixes2 additions3 changes0 removals
  • Gameplay
  • Fixes
changedChanges and Improvements
changedChanged the coloring of the hand holds on the climbing wheels after the Spider Queen fight to make them stand out more.
addedAdded a particle effect to the hands of the golem boss at the end of chapter 1 to make them stand out more as important for progression.
addedAdded railings to the wrist and back platforms for the elemental boss in the Otherworld to make them more recognizable as platforms and added an effect when he does his beam attacks to draw your attention to them.
changedChanged the coloring of one of the paintings in the Serafin Castle to avoid potential issues for those with certain types of color blindness.
fixedFixed some stairs throughout Godly Island that had been configured incorrectly for teleport detection.

Vengeful Rites changes

changedChanges and Improvements
changedChanged the coloring of the hand holds on the climbing wheels after the Spider Queen fight to make them stand out more.
addedAdded a particle effect to the hands of the golem boss at the end of chapter 1 to make them stand out more as important for progression.
addedAdded railings to the wrist and back platforms for the elemental boss in the Otherworld to make them more recognizable as platforms and added an effect when he does his beam attacks to draw your attention to them.
changedChanged the coloring of one of the paintings in the Serafin Castle to avoid potential issues for those with certain types of color blindness.
  • Changes and Improvements

  • Changed the coloring of the hand holds on the climbing wheels after the Spider Queen fight to make them stand out more.

  • Added a particle effect to the hands of the golem boss at the end of chapter 1 to make them stand out more as important for progression.

  • Added railings to the wrist and back platforms for the elemental boss in the Otherworld to make them more recognizable as platforms and added an effect when he does his beam attacks to draw your attention to them.

  • Changed the coloring of one of the paintings in the Serafin Castle to avoid potential issues for those with certain types of color blindness.

  • Narrowed the frost beams in the Dragore fight to have them better match their effective radius.

    Bug Fixes

  • Fixed some stairs throughout Godly Island that had been configured incorrectly for teleport detection.

  • Fixed a small bug where the crystal beam emitters in the Dragore fight were creating a hit effect while inactive.

That's it for today's patch! Keep the reports and feedback coming! We're doing everything we can to improve the game as much as possible heading into full release. As usual, we'd like to invite you all to join us on the forums here or in our discord to share any feedback you may have. Happy adventuring, everyone!

Source

Steam News / 12 May 2021

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