Full notes
Full Vengeful Rites update
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Repeated intro
Hello, everyone. Today's patch is a small one to improve the way some information is conveyed and squash a few bugs.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Changes and Improvements
Added a couple of additional tutorial screens early in the game to better convey your options in the menu and advanced kinesis controls for larger objects.
Moved the Save and Exit button in the options menu and changed its color to make it stand out more.
Updated the video at the Kinetic Thrust altar to better demonstrate the spell's potential uses.
Removed some enemies throughout the game on Novice difficulty to make some of the encounters more manageable for those looking for a more relaxed experience.
Tweaked the way boulders deal damage in the Heart of the Mountain fight to make them behave more predictably.
Bug Fixes
Fixed a bug where throwing a mana fog crystal off the tower behind the elemental boss in the Otherworld wouldn't properly respawn it to be used in the puzzle there.
Fixed some missing collision on some rocks in the Hidden Forest.
Fixed a bug where knocked down enemies would be killed if they received healing from an ally.
Fixed a bug that prevented you from igniting bombs on goblin mage AoEs.
That's it for today's patch! Keep the reports and feedback coming! We're doing everything we can to improve the game as much as possible heading into full release. As usual, we'd like to invite you all to join us on the forums here or in our discord to share any feedback you may have. Happy adventuring, everyone!
Source
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