HomeGamesUpdatesPricingMethodology
Steam News27 January 20224y ago

LAST DAY TO GET 10% OFF + V1.1.2

How cool is it that it's already been a week? Thank you to everyone that bought, reviewed, did videos, streamed, tweeted etc!

Full notes

Full Velocity Noodle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition10 changes1 removal
  • Fixes
  • Gameplay
  • Performance
  • Balance
  • UI and audio
fixedDuring this week, there have been 4 patches adding features optimized and fixed bugs. More is coming; as promised before, there will also be free content updates with more levels coming very soon.
changedImproved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.
changedTons of optimization throughout, should improve performance for lower-end PC 10-20%.
fixedFixed collision mask and death boxes in various levels
changedChanged backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.
changedMore optimization of redundant code, improving performance Player

Velocity Noodle changes

fixedDuring this week, there have been 4 patches adding features optimized and fixed bugs. More is coming; as promised before, there will also be free content updates with more levels coming very soon.
changedImproved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.
changedTons of optimization throughout, should improve performance for lower-end PC 10-20%.
fixedFixed collision mask and death boxes in various levels
changedChanged backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.

How cool is it that it's already been a week? Thank you to everyone that bought, reviewed, did videos, streamed, tweeted etc! We are a nice little noodle club here :) If you haven't joined, there's ONE MORE day to get 10% off, so hurry!

During this week, there have been 4 patches adding features optimized and fixed bugs. More is coming; as promised before, there will also be free content updates with more levels coming very soon.

  • Engine

  • Improved how deltaTime is calculated and used. This should fix a lot of micro stutters and random frame drops when executing moves. Player movement should be smoother in general.

  • Tons of optimization throughout, should improve performance for lower-end PC 10-20%.

  • Fixed collision mask and death boxes in various levels

  • Background and obstacle assets are more clear.

  • Changed backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.

  • More optimization of redundant code, improving performance

    Player

  • Player hitbox is now smaller when colliding with spikes to avoid damage taken from the sides too early.

  • Player resets side movement when no keys are pressed even while airdashing

    Options

  • More scaling options, previously it was locked at 3x the window size. Now it goes up to 5.

  • Dedicated fullscreen options. Previously fullscreen was possible by maximizing game window, now there is a toggle in the Options menu for borderless fullscreen.

  • Smoothed out camera values to make it more stable, feel free to feedback on this if its better or worse

  • Added an option to lock camera on player, this removes all LERP and movement, locking the player in the center

  • You can't bind the same key twice. Note, if you do mess up your controls, either hold P on rebind screen or edit the keybind.ini in the game folder.

    Minor

  • Controller HUD icon should now disappear correctly when skipping dialogue.

  • Correct sound effect is played on certain booster belts

Debug window was shown during level generation

Removed debug button to instantly beat level

Fixed bug where you couldn't throw sword in levels with no teleport boxes

Fixed bug introduced by last patch that triggered multi-jump when wall jumping

Fixed bug introduced by last patch that didn't restore movement if you restarted a level after you hit the goal

Fixed a bug that spawned your thrown sword too far back resulting in you teleporting to the same teleportation point over and over.

Rare bug where you couldn't finish the level and restart

Thank you everyone and keep the feedback coming :)

Source

Steam News / 27 January 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.