Full notes
Full Velocity Noodle update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Compatibility
- Performance
We have a major update today. Firstly, as you may have noticed, the game now has a publisher! Top Hat Studios has partnered with Shotgun Anaconda to help with the title, including bringing the game to consoles (of which it will be going live as of today, 4/27!!). However, in the mean time, we've had a celebratory discount running for the title. As of today, to coincide with the console launch, we've also rolled out a 2.0 OVERHAUL PATCH! This patch is pre-existing on consoles, and was implemented here for all versions to match each other universally.
The patch notes can be found below:
MAJOR ADDITIONS:
- New "Hard Mode" chapter16 brand new levels + new level mechanics!
32 new chopsticks to collect in the hard levels
New Heart collectables added: beat levels without taking damage to get a noodle heart
New animated, anime-style pixel portraits for all dialogue!
- Improved existing levelsAdjusted difficulty of early levels creating a better difficulty curve, added killzones to levels that were missing them, graphical fixes for tilemaps, + various level bugs have been fixed
Improved speedrun counter, now shows times correctly and more clear - accessible through options
Added 5 languages (6 now exist, including english)
BUG FIXES
- Better controller supportImproved controller detection fixing edge cases, added better controller UI in menus and in-game, + fixed button inputs not triggering correct actions
Pause screen correctly pausing player actions and in-game effects
Bosses correctly avoid attacking player in tight spaces
D.R.O.N.E. boss keeps attacking player instead of stopping
Improved background shaders fixing micro stutters and fps drops
Improved Camera tracking: now catches up to player quicker, camera LERP can be turned off in settings if player prefers to have a locked view
Player collision for bounce pads improved to avoid being forced into walls
Clear button input between screen transitions to avoid ghost input
Various performance improvements(300+ lines of code adjusted), should run much better on lower end PCs
Various graphical fixes
We hope you all enjoy the new additions!
Source
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