Full notes
Full Velocity Noodle update
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What changed
- Gameplay
- Performance
- Fixes
Velocity Noodle changes
Quick patch to fix some things
Changed backend system for controllers. This should be way more efficient and responsive. Hopefully fixing issues with eaten inputs.
More optimization of redundant code, improving performance
Fixed a bug that spawned your thrown sword too far back resulting in you teleporting to the same teleportation point over and over.
Rare bug where you couldn't finish the level and restart
You can't bind the same key twice. Note, if you do mess up your controls, either hold P on rebind screen or edit the keybind.ini in the game folder.
Let me know if something broke or needs to be improved, use the Steam forums or www.twitter.com/velocitynoodle
Source
Changelog.gg summarizes and formats this update. How we read updates.
