What changed
0 fixes1 addition3 changes0 removals
addedSummaryHello all! The last month and a bit have been quite a ride for myself and my family. We welcomed a new Son into the world! This has taken some time away, as I have officially been on leave for the last 4 weeks, but that doesn't mean I haven't been finding time to push VOC to the final stretch. Today's update brings new raider events, where at certain points in time new factions will invade the world and attack towns. These factions will try to establish a foothold on the world and must be stopped. Vikings will attack in the spring, bringing with them Tier 4 infantry units. Supported by the new 'Norse' camps, this faction hits hard and fast. Try to take them out before they spread. The Horde - This faction becomes active once you have conquered the world. Massive armies of barbarian units will descend upon the land, attacking you from all sides. Try and hold them off until they attack again in the Autumn. On with the patch details!
changedCampaign mapMouse and keyboard control sensitivity sliders show again. - Clicking on farm SFX volume reduced to be less jarring. - Productivity renamed: Management. - Authority renamed: Accounting. - Hero stat bonuses clamped preventing any negative costs. - The issue with loading looted resources after battle resolved. - Failing to destroy a bandit camp will correctly load the camps remaining units. - Extortion amount lowered. - Minimum bandit camp size before the player can purchase units lowered. - Bandit camps now generate gold by selling captured resources. - LOD state set correctly when quest army generates - preventing invisible armies. - Visiting a bandit or deserter campfire as a neutral or allied faction will no longer force you to attack, and gives the option to purchase units. - Berserker renamed Heavy Axemen. - Ulfhednar Unit (Tier 4 bludgeon). - Huscarls Unit (Tier 4 Spear). - Beserkers Unit (Tier 4 Axe ). - Ulfberht Unit (Tier 4 Sword). - Valkyrie Unit (Tier 3 Archer). - Norseman Unit (Tier 3 sword). - Thegn Unit (Tier 3 Bludgeon). - Geirr Unit (Tier 3 Spear). - Viking unit (Tier 3 axe). - Barbarian camps will now produce maulers. - Viking invaders will begin raiding the mainland during the 'middle' period of the game every spring. They will attempt to take towns and villages. Norse camps will also begin to appear at this time. - The Horde (Barbarian invaders) Will attack immediately after the player destroys all other factions. The Horde will continue to invade each Autumn once activated. - Barbarians now more likely to produce cavalry archers as their main unit type. - Heavy nomad added. Available at Barbarian camps and Horde invasions. - Popup alerting the player of a town under siege now shows. - Quests are now more readily available at game start. - Can now hire as many units as needed from bandit camps until they only have one unit remaining. - If only peasants remain in an auto-battle, peasants have a 100% percent chance of retreating. - Upgrade button no longer active if the building is at its final upgrade. - Battle results properly set after successful or unsuccessful sally forth - Hero units are now more powerful - strength and constitution level bonuses have been doubled. - An issue where sometimes the upgrade building button was disabled even when all requirements were met.
changedArmoryImproved plated mail visuals. Added chainmail arms & cowel. - Peasant clothes with leather vest x 18. - Chainmail coat with leather vest x 9. - Chainmail coat x 3. - Leather coat with chain vest x 9. - Chainmail leggins x 2. - Ulfberht (Viking sword) added. - Light small shield. - Heavy spearman pants texture adjusted.
changedBattle sceneUnit bodies now disappear if LOD level high enough. - Light lancer movement speed issue fixed. - Unit blood option is given allowing fewer stages of blood. Decrease load times and increase performance with lower amounts. - Performance increase due to vsync disabled. Recommend only increase vsync count if screen tearing is occurring. - Selecting bow or crossbow unit cards will now only select the specific unit type, not all ranged. - Barbarians no longer wear helmets. - Caught minor exception when mousing over units on level load after a battle. - Sally forth battles, the AI will now attack properly instead of just charging randomly. [h1Main menu - Headers for creating a faction and select starting condition added. - Option added to increase/decrease blood levels for units during battle. - Performance defaults decreased. - VSync option now available. Significant performance increase when disabled. - Game credits updated Welcome to all new supporters and enjoy the new update! Cheers - Kerry
Veil of Crows changes
addedHello all! The last month and a bit have been quite a ride for myself and my family. We welcomed a new Son into the world! This has taken some time away, as I have officially been on leave for the last 4 weeks, but that doesn't mean I haven't been finding time to push VOC to the final stretch. Today's update brings new raider events, where at certain points in time new factions will invade the world and attack towns. These factions will try to establish a foothold on the world and must be stopped. Vikings will attack in the spring, bringing with them Tier 4 infantry units. Supported by the new 'Norse' camps, this faction hits hard and fast. Try to take them out before they spread. The Horde - This faction becomes active once you have conquered the world. Massive armies of barbarian units will descend upon the land, attacking you from all sides. Try and hold them off until they attack again in the Autumn. On with the patch details!
changedMouse and keyboard control sensitivity sliders show again. - Clicking on farm SFX volume reduced to be less jarring. - Productivity renamed: Management. - Authority renamed: Accounting. - Hero stat bonuses clamped preventing any negative costs. - The issue with loading looted resources after battle resolved. - Failing to destroy a bandit camp will correctly load the camps remaining units. - Extortion amount lowered. - Minimum bandit camp size before the player can purchase units lowered. - Bandit camps now generate gold by selling captured resources. - LOD state set correctly when quest army generates - preventing invisible armies. - Visiting a bandit or deserter campfire as a neutral or allied faction will no longer force you to attack, and gives the option to purchase units. - Berserker renamed Heavy Axemen. - Ulfhednar Unit (Tier 4 bludgeon). - Huscarls Unit (Tier 4 Spear). - Beserkers Unit (Tier 4 Axe ). - Ulfberht Unit (Tier 4 Sword). - Valkyrie Unit (Tier 3 Archer). - Norseman Unit (Tier 3 sword). - Thegn Unit (Tier 3 Bludgeon). - Geirr Unit (Tier 3 Spear). - Viking unit (Tier 3 axe). - Barbarian camps will now produce maulers. - Viking invaders will begin raiding the mainland during the 'middle' period of the game every spring. They will attempt to take towns and villages. Norse camps will also begin to appear at this time. - The Horde (Barbarian invaders) Will attack immediately after the player destroys all other factions. The Horde will continue to invade each Autumn once activated. - Barbarians now more likely to produce cavalry archers as their main unit type. - Heavy nomad added. Available at Barbarian camps and Horde invasions. - Popup alerting the player of a town under siege now shows. - Quests are now more readily available at game start. - Can now hire as many units as needed from bandit camps until they only have one unit remaining. - If only peasants remain in an auto-battle, peasants have a 100% percent chance of retreating. - Upgrade button no longer active if the building is at its final upgrade. - Battle results properly set after successful or unsuccessful sally forth - Hero units are now more powerful - strength and constitution level bonuses have been doubled. - An issue where sometimes the upgrade building button was disabled even when all requirements were met.
changedImproved plated mail visuals. Added chainmail arms & cowel. - Peasant clothes with leather vest x 18. - Chainmail coat with leather vest x 9. - Chainmail coat x 3. - Leather coat with chain vest x 9. - Chainmail leggins x 2. - Ulfberht (Viking sword) added. - Light small shield. - Heavy spearman pants texture adjusted.
changedUnit bodies now disappear if LOD level high enough. - Light lancer movement speed issue fixed. - Unit blood option is given allowing fewer stages of blood. Decrease load times and increase performance with lower amounts. - Performance increase due to vsync disabled. Recommend only increase vsync count if screen tearing is occurring. - Selecting bow or crossbow unit cards will now only select the specific unit type, not all ranged. - Barbarians no longer wear helmets. - Caught minor exception when mousing over units on level load after a battle. - Sally forth battles, the AI will now attack properly instead of just charging randomly. [h1Main menu - Headers for creating a faction and select starting condition added. - Option added to increase/decrease blood levels for units during battle. - Performance defaults decreased. - VSync option now available. Significant performance increase when disabled. - Game credits updated Welcome to all new supporters and enjoy the new update! Cheers - Kerry
Summary
Hello all! The last month and a bit have been quite a ride for myself and my family. We welcomed a new Son into the world! This has taken some time away, as I have officially been on leave for the last 4 weeks, but that doesn't mean I haven't been finding time to push VOC to the final stretch. Today's update brings new raider events, where at certain points in time new factions will invade the world and attack towns. These factions will try to establish a foothold on the world and must be stopped. Vikings will attack in the spring, bringing with them Tier 4 infantry units. Supported by the new 'Norse' camps, this faction hits hard and fast. Try to take them out before they spread. The Horde - This faction becomes active once you have conquered the world. Massive armies of barbarian units will descend upon the land, attacking you from all sides. Try and hold them off until they attack again in the Autumn. On with the patch details!
Campaign map
Mouse and keyboard control sensitivity sliders show again. - Clicking on farm SFX volume reduced to be less jarring. - Productivity renamed: Management. - Authority renamed: Accounting. - Hero stat bonuses clamped preventing any negative costs. - The issue with loading looted resources after battle resolved. - Failing to destroy a bandit camp will correctly load the camps remaining units. - Extortion amount lowered. - Minimum bandit camp size before the player can purchase units lowered. - Bandit camps now generate gold by selling captured resources. - LOD state set correctly when quest army generates - preventing invisible armies. - Visiting a bandit or deserter campfire as a neutral or allied faction will no longer force you to attack, and gives the option to purchase units. - Berserker renamed Heavy Axemen. - Ulfhednar Unit (Tier 4 bludgeon). - Huscarls Unit (Tier 4 Spear). - Beserkers Unit (Tier 4 Axe ). - Ulfberht Unit (Tier 4 Sword). - Valkyrie Unit (Tier 3 Archer). - Norseman Unit (Tier 3 sword). - Thegn Unit (Tier 3 Bludgeon). - Geirr Unit (Tier 3 Spear). - Viking unit (Tier 3 axe). - Barbarian camps will now produce maulers. - Viking invaders will begin raiding the mainland during the 'middle' period of the game every spring. They will attempt to take towns and villages. Norse camps will also begin to appear at this time. - The Horde (Barbarian invaders) Will attack immediately after the player destroys all other factions. The Horde will continue to invade each Autumn once activated. - Barbarians now more likely to produce cavalry archers as their main unit type. - Heavy nomad added. Available at Barbarian camps and Horde invasions. - Popup alerting the player of a town under siege now shows. - Quests are now more readily available at game start. - Can now hire as many units as needed from bandit camps until they only have one unit remaining. - If only peasants remain in an auto-battle, peasants have a 100% percent chance of retreating. - Upgrade button no longer active if the building is at its final upgrade. - Battle results properly set after successful or unsuccessful sally forth - Hero units are now more powerful - strength and constitution level bonuses have been doubled. - An issue where sometimes the upgrade building button was disabled even when all requirements were met.
Armory
Battle scene
Unit bodies now disappear if LOD level high enough. - Light lancer movement speed issue fixed. - Unit blood option is given allowing fewer stages of blood. Decrease load times and increase performance with lower amounts. - Performance increase due to vsync disabled. Recommend only increase vsync count if screen tearing is occurring. - Selecting bow or crossbow unit cards will now only select the specific unit type, not all ranged. - Barbarians no longer wear helmets. - Caught minor exception when mousing over units on level load after a battle. - Sally forth battles, the AI will now attack properly instead of just charging randomly. [h1Main menu - Headers for creating a faction and select starting condition added. - Option added to increase/decrease blood levels for units during battle. - Performance defaults decreased. - VSync option now available. Significant performance increase when disabled. - Game credits updated Welcome to all new supporters and enjoy the new update! Cheers - Kerry