Full notes
Full Veil of Crows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Performance
Veil of Crows changes
Campaign map
3d sound setting fixed for battle SFX - should no longer hear constantly. - Can no longer auto-resolve when your army consists of only hero units. - Game over properly triggered after losing last hero during camp map battle - Army aggression level indicators now properly display after restarting a new game on an existing world. - Construction SFX added. - Enter town SFX added. - Enter Mine SFX. - Enter Farm SFX. - Enter Tannery SFX. - Enter Lumberyard SFX. - Trade bug fixed - Clicking on trade resources after moving sliders no-longer doubles resource amounts. - New cursors. - Added Depth of field visual improvements. - Hero units sometimes not keeping experience after a battle issue has been resolved. - Hero units now attack in auto-resolve battles. - Now a chance a players hero will retreat from an auto-resolve battle when left alone. - Clicking on hero unit will place the camera at the hero units location. - Footman army rep helmet replaced. - Game over from losing all hero units should only occur in Veil of Crows game mode. - Button click added when upgrading hero skills. - Battle sound no-longer plays loudly after clicking on campaign map battle. - Adjusted Fog height/density. - Button click now heard when pressing forced march. - Added general strength indications to armies. - Added King indication to armies. - Improved fog effect on water. No longer cuts around the world map. - Improved Antialiasing - Graphics update. - Prisoners needed issue fixed. No longer generates quests with 0 needed prisoners. - Scene fade-in effect. - Income prediction fixed when peasant class enters and exit villages.
Armoury
Blacksmith hammering in background SFX. - Scene fade-in effect.
Battle scene
Hero units new display properly on the battle map. - Scene fade-in effect. - New cursors. - Optimisation to shadows, this will be more noticeable a full release. - Tutorial now has a controls overlay showing specific controls. - Improved battle scene texture blending based on strength of campaign map terrain types. - Improved Antialiasing. - Added motion blur. - Archer projectile improved.
Main Menu
Scene fade-in effect. - New cursors. - Cursor force software toggle added - this will make the cursor bigger, and is useful for 4k monitors. It does add a slight bit of drag on the mouse. - A depth of field toggle has been added to the performance menu. - Improved Antialiasing. - Resized grinding stone in armoury scene.. seriously though, how did no-one notice it was HUGE? - Motion blur toggle added. - More custom battle environment options.
Mod Support
Fixed issue with loading armory items with mod support enabled. Players can now add their own equipment types using current equipment. - Access to items king restriction - can now edit if the item can only be used by king or not. - Fixed issue loading item agility bonus incorrectly. I hope you all had a happy easter!! This patch includes quite a few visual updates, however, most of these are optional, so you may adjust them at your leisure in the performance menu. We are working hard on bringing the final content into the game for the final release, with a few weapon models still to come. We are also discussing post-release features and updates. More on this later. Enjoy! - Kerry
Source
Changelog.gg summarizes and formats this update. How we read updates.
