HomeGamesUpdatesPricingMethodology
Steam News29 January 20188y ago

Latest update 29/01/2018 - Its a biggie!

Campaign map Trade buy/sell error when selling has been fixed. - Hero portraits will now display a crown when representing a king. - Movement acknowledgment animation is now shown.

Full notes

Full Veil of Crows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Balance
  • Store
  • UI and audio
  • Performance
changedCampaign mapTrade buy/sell error when selling has been fixed. - Hero portraits will now display a crown when representing a king. - Movement acknowledgment animation is now shown. - Move to target animation now shown to confirm orders. - Acknowledgement sound after giving orders. - New unit! Merchant. Peasant cavalry with a high carry capacity. - New quest complete SFX. - New quest added SFX. - Faction info buttons fixed when viewing faction details.
addedArmouryPadded Gambeson price adjusted. - Crown your king! Crown now available for purchase in the Armory. Only your king can wear the crown. - Pickaxe model replaced. - Woolen gambeson added x 7. - Studded gambeson added x 9.
addedBattle sceneResources properly added to combatants before the battle in open battles & bandit camp battles. - Mounted units pivot point adjusted, mounted hero units shouldn't swing around as much. - Units will not chase an opponent on a ladder, hoping to prevent units stuck in a loop. - Mounted hero units health and experience will display properly when attacked. - Carried resources now show properly at the battle summary. - Bounds limit adjusted to prevent units spawning outside castle walls during a siege. - Peasants are now classed as sword units, to avoid lost all units message during battle. - The battle balance of power is now based on actual attack and defense skill instead of numbers. This is now the same as the campaign map. - Click acknowledgment now shown when giving an attack order. - Attack animation shows the point of click. - Movement position animation now plays instead of just showing a cube. - New victory SFX. - New defeat SFX. - Added charge SFX when army gives attack orders with a large number of units.
changedMain MenuMain menu localization text will now be outdated as more text has been added - so if you have any issues please feel free to message me and we can work through it. - You may now choose to start a new faction in an existing sandbox game, similar to VOC mode. - Option to select world available (This is a release feature and is still in development), and has been disabled. - Reset game text has been updated. - Players steam name added to the first scene. - The game version now displayed - This will be more accurate upon full release, and reflects content amount more than overall polish. - Added a loading scene to avoid totally black screen when loading the game. - Added a quitting scene to try and manually clear loaded assets and clear memory before application quit. This is to try and stop the common crash upon game exit. Results have been promising. - Music now starts playing after the sound setting has been loaded to. - Improved armory loading speed - At the expense of install size.
changedUIScrolling panel scale is now adjusted at runtime - this may fix some scaling issues with some scroll panels. Enjoy!! - Kerry

Veil of Crows changes

changedTrade buy/sell error when selling has been fixed. - Hero portraits will now display a crown when representing a king. - Movement acknowledgment animation is now shown. - Move to target animation now shown to confirm orders. - Acknowledgement sound after giving orders. - New unit! Merchant. Peasant cavalry with a high carry capacity. - New quest complete SFX. - New quest added SFX. - Faction info buttons fixed when viewing faction details.
addedPadded Gambeson price adjusted. - Crown your king! Crown now available for purchase in the Armory. Only your king can wear the crown. - Pickaxe model replaced. - Woolen gambeson added x 7. - Studded gambeson added x 9.
addedResources properly added to combatants before the battle in open battles & bandit camp battles. - Mounted units pivot point adjusted, mounted hero units shouldn't swing around as much. - Units will not chase an opponent on a ladder, hoping to prevent units stuck in a loop. - Mounted hero units health and experience will display properly when attacked. - Carried resources now show properly at the battle summary. - Bounds limit adjusted to prevent units spawning outside castle walls during a siege. - Peasants are now classed as sword units, to avoid lost all units message during battle. - The battle balance of power is now based on actual attack and defense skill instead of numbers. This is now the same as the campaign map. - Click acknowledgment now shown when giving an attack order. - Attack animation shows the point of click. - Movement position animation now plays instead of just showing a cube. - New victory SFX. - New defeat SFX. - Added charge SFX when army gives attack orders with a large number of units.
changedMain menu localization text will now be outdated as more text has been added - so if you have any issues please feel free to message me and we can work through it. - You may now choose to start a new faction in an existing sandbox game, similar to VOC mode. - Option to select world available (This is a release feature and is still in development), and has been disabled. - Reset game text has been updated. - Players steam name added to the first scene. - The game version now displayed - This will be more accurate upon full release, and reflects content amount more than overall polish. - Added a loading scene to avoid totally black screen when loading the game. - Added a quitting scene to try and manually clear loaded assets and clear memory before application quit. This is to try and stop the common crash upon game exit. Results have been promising. - Music now starts playing after the sound setting has been loaded to. - Improved armory loading speed - At the expense of install size.
changedScrolling panel scale is now adjusted at runtime - this may fix some scaling issues with some scroll panels. Enjoy!! - Kerry

Campaign map

  • Trade buy/sell error when selling has been fixed. - Hero portraits will now display a crown when representing a king. - Movement acknowledgment animation is now shown. - Move to target animation now shown to confirm orders. - Acknowledgement sound after giving orders. - New unit! Merchant. Peasant cavalry with a high carry capacity. - New quest complete SFX. - New quest added SFX. - Faction info buttons fixed when viewing faction details.

Armoury

  • Padded Gambeson price adjusted. - Crown your king! Crown now available for purchase in the Armory. Only your king can wear the crown. - Pickaxe model replaced. - Woolen gambeson added x 7. - Studded gambeson added x 9.

Battle scene

  • Resources properly added to combatants before the battle in open battles & bandit camp battles. - Mounted units pivot point adjusted, mounted hero units shouldn't swing around as much. - Units will not chase an opponent on a ladder, hoping to prevent units stuck in a loop. - Mounted hero units health and experience will display properly when attacked. - Carried resources now show properly at the battle summary. - Bounds limit adjusted to prevent units spawning outside castle walls during a siege. - Peasants are now classed as sword units, to avoid lost all units message during battle. - The battle balance of power is now based on actual attack and defense skill instead of numbers. This is now the same as the campaign map. - Click acknowledgment now shown when giving an attack order. - Attack animation shows the point of click. - Movement position animation now plays instead of just showing a cube. - New victory SFX. - New defeat SFX. - Added charge SFX when army gives attack orders with a large number of units.

Main Menu

  • Main menu localization text will now be outdated as more text has been added - so if you have any issues please feel free to message me and we can work through it. - You may now choose to start a new faction in an existing sandbox game, similar to VOC mode. - Option to select world available (This is a release feature and is still in development), and has been disabled. - Reset game text has been updated. - Players steam name added to the first scene. - The game version now displayed - This will be more accurate upon full release, and reflects content amount more than overall polish. - Added a loading scene to avoid totally black screen when loading the game. - Added a quitting scene to try and manually clear loaded assets and clear memory before application quit. This is to try and stop the common crash upon game exit. Results have been promising. - Music now starts playing after the sound setting has been loaded to. - Improved armory loading speed - At the expense of install size.

UI

  • Scrolling panel scale is now adjusted at runtime - this may fix some scaling issues with some scroll panels. Enjoy!! - Kerry

Source

Steam News / 29 January 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.