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Steam News29 December 20256mo ago

Patch Notes 29th of December 2025. Early Access Version B-0.23.1-5666

Patch Notes 29th of December 2025. Early Access Version B-0.23.1-5666 Fireball should not hit twice anymore, same goes for other projectile skills dealing AoE damage upon impact (e.g.

Full notes

Full Varthos - Heir to the Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Balance
  • Fixes
  • Server
changedFireball should not hit twice anymore, same goes for other projectile skills dealing AoE damage upon impact (e.g. Rasul's Sun)
fixedCritical hits would not apply potential skill status effects (e.g. a critical hit with a poison shot would not cause the poison DamageOverTime effect) - this has been fixed.
changedIncreased movement speed of Goatman Alpha
fixedFixed an issue with the Lindworm Dragon Flameshot skill (the one where he first stares at his target): It should not insta kill anymore.
addedWe have found a potential cause for the "endless loadingscreen" sometimes happening in multiplayer and added system that should prevent the issue. Please let us know if you still encounter this issue.

Varthos - Heir to the Throne changes

changedFireball should not hit twice anymore, same goes for other projectile skills dealing AoE damage upon impact (e.g. Rasul's Sun)
fixedCritical hits would not apply potential skill status effects (e.g. a critical hit with a poison shot would not cause the poison DamageOverTime effect) - this has been fixed.
changedIncreased movement speed of Goatman Alpha
fixedFixed an issue with the Lindworm Dragon Flameshot skill (the one where he first stares at his target): It should not insta kill anymore.
addedWe have found a potential cause for the "endless loadingscreen" sometimes happening in multiplayer and added system that should prevent the issue. Please let us know if you still encounter this issue.

Patch Notes 29th of December 2025. Early Access Version B-0.23.1-5666

  • Fireball should not hit twice anymore, same goes for other projectile skills dealing AoE damage upon impact (e.g. Rasul's Sun)

  • Critical hits would not apply potential skill status effects (e.g. a critical hit with a poison shot would not cause the poison DamageOverTime effect) - this has been fixed.

  • Magic Projectile should now properly hit smaller enemies directly in front of you (e.g. Spiders)

  • Increased movement speed of Goatman Alpha

  • Fixed an issue with the Lindworm Dragon Flameshot skill (the one where he first stares at his target): It should not insta kill anymore.

  • Further safety measures to properly handle triggering of monster spawns - if there is an issue the system will not stop but rather continue with the remaining monsters.

  • We have found a potential cause for the "endless loadingscreen" sometimes happening in multiplayer and added system that should prevent the issue. Please let us know if you still encounter this issue.

Source

Steam News / 29 December 2025

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