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Steam News17 January 20265mo ago

Patch Notes – Jan 17th, 2026 | Version B-0.25.6

Patch Notes – Jan 17th, 2026 | Version B-0.25.6 🛡️ Combat & Balancing Melee Parry: We're bringing melee combat up to par. You can now parry with melee weapons (Hold 'CTRL').

Full notes

Full Varthos - Heir to the Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions6 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Compatibility
  • Performance
  • Fixes
addedWe're bringing melee combat up to par. You can now parry with melee weapons (Hold 'CTRL'). This works like blocking, though shields remain superior for block angle and stamina efficiency.
changedUsing a Revive Shrine as a solo player now sets a one-time respawn point (resets upon changing maps).
changedSolo players no longer trigger boss fights immediately. You will now be prompted to initiate the fight or abort.
changedFull support for 21:9 to 32:9 aspect ratios.
changed"Hole Rendering":
addedOur new visibility system creates a transparency window around your character to ensure visibility regardless of camera rotation.
Full support for 21:932Full support for 21: increased, buff

Varthos - Heir to the Throne changes

addedWe're bringing melee combat up to par. You can now parry with melee weapons (Hold 'CTRL'). This works like blocking, though shields remain superior for block angle and stamina efficiency.
changedUsing a Revive Shrine as a solo player now sets a one-time respawn point (resets upon changing maps).
changedSolo players no longer trigger boss fights immediately. You will now be prompted to initiate the fight or abort.
changedFull support for 21:9 to 32:9 aspect ratios.
changed"Hole Rendering":

Patch Notes – Jan 17th, 2026 | Version B-0.25.6

🛡️ Combat & Balancing

Melee Parry:

We're bringing melee combat up to par. You can now parry with melee weapons (Hold 'CTRL'). This works like blocking, though shields remain superior for block angle and stamina efficiency.

Solo Revive:

Using a Revive Shrine as a solo player now sets a one-time respawn point (resets upon changing maps).

Boss Engagement:

Solo players no longer trigger boss fights immediately. You will now be prompted to initiate the fight or abort.

🛠️ Quality of Life & Visuals

Ultrawide Support:

Full support for 21:9 to 32:9 aspect ratios.

"Hole Rendering":

Our new visibility system creates a transparency window around your character to ensure visibility regardless of camera rotation.

🐛 Bugfixes

Loading Screen:

Fixed a sync issue that caused clients to hang. If you were affected, please let us know if it works now!

Collision:

Improved rock collisions to prevent loot/monsters from falling through the world.

💬 Feedback & Outlook

Please let us know what you think! Your input is vital — join our Discord. Outlook: The next patch will add the first batch of new skills to the random pool.

Source

Steam News / 17 January 2026

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