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Steam News23 December 20256mo ago

Patch Notes 23. Dezember 2025, Early Access Version B-0.22.9-5657

Patch Notes 23rd of December 2025. Early Access Version B-0.22.9-5657 Surpressed skill execution while manipulating the camera to not end up with unwanted camera rotation values Several shenanigans when interacting with

Full notes

Full Varthos - Heir to the Throne update

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What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
  • Events
removedPutting items into a stash will no longer remove level requirements
addedStunShot can now be executed while running.
changedGoatman Stonethrow skill (the one with a stun chance) now requires a minimum range to the potential player target before it's executed - should make melee fighters life a little easier.
changedWe almost trippled de-aggro range (the range before monsters return to their spawn location and eventually despawn when no player is around, ready to respawn once a player gets close).
changedThis may come at a price though: if you consciously aggro dozens of monsters by just running around and not killing anything, the behavior tree and navigation of the enemies can lower the framerate. If you play normally/as usual, you shouldn't notice anything though. Please provide feedback how this feels now.
addedFinally, we would like to wish all our players a peaceful holiday season, hopefully spent with family and friends. We hope you find some time to rest and enjoy these days. In case we don't hear from each other before then—as we know many of you will be taking a well-deserved break—we also want to wish you a Happy New Year! While we will be staying here to continue working without any long breaks, we hope you have a great start into 2026. See you in the next update!

Varthos - Heir to the Throne changes

removedPutting items into a stash will no longer remove level requirements
addedStunShot can now be executed while running.
changedGoatman Stonethrow skill (the one with a stun chance) now requires a minimum range to the potential player target before it's executed - should make melee fighters life a little easier.
changedWe almost trippled de-aggro range (the range before monsters return to their spawn location and eventually despawn when no player is around, ready to respawn once a player gets close).
changedThis may come at a price though: if you consciously aggro dozens of monsters by just running around and not killing anything, the behavior tree and navigation of the enemies can lower the framerate. If you play normally/as usual, you shouldn't notice anything though. Please provide feedback how this feels now.

Patch Notes 23rd of December 2025. Early Access Version B-0.22.9-5657

  • Surpressed skill execution while manipulating the camera to not end up with unwanted camera rotation values

  • Several shenanigans when interacting with the stash were taken care of (e.g. equipping a sword in the off hand while having a bow in the main hand)

  • Putting items into a stash will no longer remove level requirements

  • Continued work on rebalancing: resistances are now handled with diminishing returns - our plan is to globally introduce that instead of cap/max values in the future.

  • StunShot can now be executed while running.

  • Goatman Stonethrow skill (the one with a stun chance) now requires a minimum range to the potential player target before it's executed - should make melee fighters life a little easier.

  • We almost trippled de-aggro range (the range before monsters return to their spawn location and eventually despawn when no player is around, ready to respawn once a player gets close).

  • This may come at a price though: if you consciously aggro dozens of monsters by just running around and not killing anything, the behavior tree and navigation of the enemies can lower the framerate. If you play normally/as usual, you shouldn't notice anything though. Please provide feedback how this feels now.

Finally, we would like to wish all our players a peaceful holiday season, hopefully spent with family and friends. We hope you find some time to rest and enjoy these days. In case we don't hear from each other before then—as we know many of you will be taking a well-deserved break—we also want to wish you a Happy New Year! While we will be staying here to continue working without any long breaks, we hope you have a great start into 2026. See you in the next update!

Source

Steam News / 23 December 2025

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