Full notes
Full Valenium update
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Repeated intro
Hello again! I hope everyone is doing well. I'm Berat. Today, since I woke up, I’ve been busy making the game better—aside from keeping myself from starving and going to the bathroom. I also went to the grocery store once! I'm generally good at writing, but I'm new to this patch notes business. So you'll have to bear with me for a while until I improve.
What changed
- Store
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
Balance Changes
The Dark Mage's Servant now patrols a wider area, and its health reset range has been increased. This will allow you to fight it in a larger area.
The damage of the Faytun Kingdom assassin mages in Ahsen Passes has been reduced by approximately 30%. Their range has been slightly increased. Additionally, attacking mages in this area now create a magical zone that cannot be exited until the battle is over.
Urgon's health in Ahsen Passes has been increased by approximately 20%.
The damage of the Nanolist mages in the battle with the Nanolists in front of Fendoria Castle has been reduced by approximately 30%. Their range has been increased by approximately 60%.
The fight with the Nanolist Mage in the Abandoned Castle in the Canyon has been completely changed. Overall, the difficulty has been lowered. The Nanolist Mage now has magical orbs rotating around him that deal damage on impact. The number of Nanolist warriors and mages that spawn at the start of the battle has been reduced to one. Now, when the boss's health reaches 66% and 33%, one Nanolist warrior and one mage come to help. If you are playing as a Mage or Archer, an additional three Nanolist mages will appear on the castle walls to assist when the Boss's health is at 66% and 33%. Previously, the fight was too hard at the beginning and too chaotic. It will now be an easier and less punishing combat environment. I will thoroughly test the balance of this area again tomorrow.
The Twins' health has increased by about 30%, and their damage has decreased by about 35%.
Chloe's movement speed has been increased.
The Abandoned Arena has been expanded. I will do more detailed balancing in the Arena tomorrow.
Bug Fixes
The 2 Nanolist battle in front of the Castle in the Canyon and the 2 Nanolist warriors in front of the lower walls will now be saved after they die. You won't have to defeat them again during the game.
Added 3 new quests to prevent losing your navigation in the game. These quests theoretically existed, but now you can click on them in the quest screen to refresh the navigation. We wanted to prevent you from losing your way and forgetting where to go. Since there is no map in the game, I try to pay as much attention to navigation as possible.
We believe we have fixed the issue where the lore of items with long stories didn't fit the UI. However, since we translated the game into 29 languages, the end parts might still not fit the box in some languages. We need to do more detailed testing.
The Dark Mage's Servant used to disappear if it didn't take damage for 30 seconds. Now this duration is 70 seconds, and when it leaves, its HP bar will disappear, and the music will stop. Previously, the HP bar could remain or the music would keep playing. It also has a VFX when disappearing now. Some of the Dark Mage's Servant's abilities no longer hit the air as if there were an invisible wall in front of it.
The music system has been improved again.
The Sage's missing dialogues have been added.
The HP potion in the cave that wasn't saving and could be looted again after every save/load will now be properly saved.
The description of a passive skill for the Warrior that was incorrect has been fixed, but its localization will be added to the game in 2 days.
VFXs in the final area will no longer be overly bright.
Fixed errors in some cinematics.
Removed unnecessary waiting times between certain cinematics.
Fixed an issue where some bosses were not using certain abilities.
Some bosses now attack immediately as intended.
Improvements
Added many new auto-save points to the Fendoria Castle area.
Added many new auto-save points to the Canyon area.
Adjusted (increased and decreased) the volume levels of some hidden items around the world.
Improved many ambient sounds in the Fendoria Castle area.
Added a missing voice line for Hector.
Known Issues
The newly added save points are currently missing localization. We aim to fix all missing translations within 2 days.
A part of the passive description on the bottom right of the passive UI doesn't fit the screen.
The sound of the Archer's ultimate only plays when it hits a target.
The death of the axe-wielding bandit in front of the secret merchant is sometimes not saved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
