Full notes
Full Valenium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Maps
Bug Fixes
We hope that the death of the axe-wielding bandit in front of the secret merchant will now be properly saved.
Some non-Nanite parts in the Canyon arena are now Nanite. If you experienced FPS drops there, you shouldn't anymore.
Balance Changes
In this update, we aimed to slow the game down a bit and especially prolong the Boss fights. We want to make combat less punishing and strengthen the feeling of accomplishment when Boss fights are won.
Chloe can now cast her ultimate in the first phase.
Chloe's health has been tripled. Her damage has been reduced by approximately 3.2x.
The Inquisitor's damage has been reduced by 20%.
The damage of all mages in the game has been reduced by approximately 20%, and their health by approximately 15%. It is currently quite difficult to fight against mages, especially when playing as the Warrior. We aim to buff the Warrior in the future.
The Faytun Commander's health has been doubled, and his damage has been halved.
Improvements
Hector's health will now fully restore between Nanolist waves in the finale.
The Inquisitor's orbs now explode and make a sound upon impact. We are working on a new mechanic for The Inquisitor.
Added 3 new quests to improve navigation. Their translations are not yet available.
Known Issues
The sound of Chloe's ultimate sometimes doesn't play.
Spawning with low health after dying.
The quest dialogue bar getting stuck visually. It fixes itself when you die, load a new save, or change maps. We will find and fix the bug.
We are aware that having too many save files causes the load game menu to take longer to open and delays the game's startup. We haven't developed a solution for this yet. If you are experiencing this issue, you can delete your excess save files.
A portion of the passive description on the bottom right of the passives UI does not fit the screen. We have fixed this issue internally but haven't pushed it to the live game yet. We will add it in the next update along with 2 new passive traits.
We aim to fix the missing translations in all supported languages by tomorrow.
Source
Changelog.gg summarizes and formats this update. How we read updates.
