Full notes
Full Valenium update
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What changed
- Maps
- Fixes
- Balance
- Gameplay
- UI and audio
Bug Fixes
Changed the location of the Boss fight in the Unknown region. It is no longer possible for the Boss to fall off the map. Additionally, a dedicated area has been added for the Boss.
Fixed a bug that prevented the credits from starting at the end of the game.
Added auto-saves between fights that didn't auto-save during the game's finale, and fixed some auto-saves that weren't working properly.
Fixed a major issue that prevented switching between the Archer, Mage, and Warrior classes.
Fixed a bug where disabling manual saves in the Arena would apply permanently.
Fixed a bug that caused Chloe's HP bar to sometimes not appear.
Fixed a bug that caused the Nanolist Warrior's HP bar to not appear.
Removed an invisible wall in the Unknown region.
Mid-cinematics in the game's finale will now only play on the first encounter. They will not replay after dying.
Fixed an issue where the axe thrown by the Savages would sometimes disappear.
Fixed an issue in the Mages' triple magic attack where the 3rd projectile would hit an invisible wall.
The magical orb for the puzzle in the Canyon is now visible.
Fixed an issue with the sound of the Archer's ultimate.
Balance Changes
Balanced the damage consistency between hits for the Boss named "???" in the Unknown region. Its health has been increased by approximately 30%, and its damage has been reduced by approximately 50%.
The buff the Twins receive after their health drops below 40% no longer provides a 1.5x damage multiplier.
The Twins' health has been increased by approximately 35%, and their damage has been reduced by 30%.
Added a slight deviation/spread to the Mages' projectiles.
The overall damage of Mages has been reduced.
Health will no longer auto-regenerate if the player takes no damage during the Boss fight in the Abandoned Castle in the Canyon.
The damage of the Boss in the Abandoned Castle in the Canyon has been reduced by approximately 60%.
Improvements
Added an announcer for the Abandoned Arena. Subtitle translations for the speech in all languages are expected to be added tomorrow.
There is now preparation time between two Boss fights in the Arena.
The first fight no longer starts as soon as you enter the arena; it now starts after the announcer finishes speaking.
Your health can now regenerate between the 2 Boss fights in the Arena.
The music system has been improved.
Visual improvements have been made to the transition gate from the Fendoria Castle area to the Market area.
Adjusted and smoothed out some uneven terrain/bumps.
Added a new dialogue for Hector before the last secret merchant, prior to crossing from the Fendoria Castle area to the Market area.
Planned Future Changes
We are currently mostly focused on fixing bugs, but we also aim to add new features. We would love to hear your thoughts on this. Here are some of our goals:
We intend to make the closed cave in the Canyon accessible. We will create a small new area there.
We aim to add passive traits for post-level 25 gameplay. We look forward to your suggestions.
We are working on new mechanics for some Bosses.
We will make improvements to the game's finale.
Known Issues
We are aware that having too many save files causes the "Load Game" menu to take longer to open and delays the game's startup.
A portion of the passive description on the bottom right of the passives UI does not fit the screen. This is aimed to be fixed in the next update.
The death of the axe-wielding bandit in front of the secret merchant is sometimes not saved.
We aim to fix missing translations for all supported languages by tomorrow.
Source
Changelog.gg summarizes and formats this update. How we read updates.
